Blender to Daz, materials go poof

edited December 1969 in Daz Studio Discussion

I have a blender file that I created, exported as an OBJ. When I import this playing card into Daz, daz sees that it should have picture X and Picture Y on it, but doesn't. Why? It works fine in Blender.

Comments

  • bighbigh Posts: 8,147
    edited December 1969

    I have a blender file that I created, exported as an OBJ. When I import this playing card into Daz, daz sees that it should have picture X and Picture Y on it, but doesn't. Why? It works fine in Blender.

    check the surfaces .

  • edited December 1969

    I did, that is how I knew that Daz SEES the files, but isn't using them.

  • bighbigh Posts: 8,147
    edited December 1969

    I did, that is how I knew that Daz SEES the files, but isn't using them.

    did you check the translucent .

  • edited December 1969

    Opacity is maxed out if that's what you mean

  • bighbigh Posts: 8,147
    edited December 1969

    Opacity is maxed out if that's what you mean

    try changing the color on the texture just to see what happens .
    then try the opacity from 0 to 100 .

  • edited December 1969

    Tried it, it acts like the picture isn't present

  • bighbigh Posts: 8,147
    edited December 1969

    Tried it, it acts like the picture isn't present

    load the texture yourself - should work then .
    just did a obj and did the texture myself - works.

  • edited December 1969

    Nope, trying to load them manually does nothing either. Atm I have a card with one grey side and one white side, and 2 images that it SAYS should be there.

  • edited December 1969

    Appears to be a problem with Blender and I don't know why since it works in blender but as soon as I take it anywhere else it doesn't work.

  • bighbigh Posts: 8,147
    edited December 1969

    Appears to be a problem with Blender and I don't know why since it works in blender but as soon as I take it anywhere else it doesn't work.

    is every thing in the same folder ?
    some times that helps if they are .

  • bighbigh Posts: 8,147
    edited December 1969

    bigh said:
    Appears to be a problem with Blender and I don't know why since it works in blender but as soon as I take it anywhere else it doesn't work.

    is every thing in the same folder ?
    some times that helps if they are .

    try Hexagon if you have it .

  • Richard HaseltineRichard Haseltine Posts: 102,218
    edited December 1969

    Is the model UV mapped? If you are relying on projection rather than UVs in Blender then it won't work in DS (well, you can make a projection mode in Shader Mixer, I think, but it would be simpler to projection-map the UVs in Blender).

  • jestmartjestmart Posts: 4,449
    edited December 1969

    If it is UV mapped what are export settings from Blender and import settings to Studio?

  • V3DigitimesV3Digitimes Posts: 3,205
    edited December 1969

    Nope, trying to load them manually does nothing either. Atm I have a card with one grey side and one white side, and 2 images that it SAYS should be there.

    I can try to give you clues, but I lack of elements to answer. I create my content using blender, but never noticed such a problem.
    1. Did you check "Include UVs, Polygroups, and write materials" when exporting from blender?
    2. Is your prop named plane (try and avoid using plane or cube as names, DAZ might get lost "thinking" it is its own plane)? If yes give another name.
    3. Is your prop one plane or two parallel planes? 3D softwares don't behave the same way regarding the double sided planes, some can, other can't support them.
    4. what do you see when you load an "uv check" image (you'll find plenty of them on the net) as the image used on your card?
    5. Do you have warning messages when launching a render?
    6. Put glossiness at 100% and tell me if it does change something.
  • StratDragonStratDragon Posts: 3,249
    edited December 1969

    Materials with textures in Blender are not the same is UVMapped materials with textures in Blender once you export. Applications outside of Blender DO NOT recognize that there is a texture associated with a surface and show blank. UVMapping is universally understood by other 3D apps.
    Not trying to beat a dead horse but I just had learned this in Blender the hard way not too long ago and now it makes perfect sense.

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    If you're using Obj export the problem may lie in the path of the image files. You should have a a mtl file along with the obj file that defines the materials

    The problem that you encounter could be that DS doesn't find the image file in the mentioned path

    Edit one mtl file, delete all the path and put the obj, mtl and all textures in one place and see if it works better

Sign In or Register to comment.