Blender to Daz, materials go poof
xaviorbat_0cb88f6d6d
Posts: 46
I have a blender file that I created, exported as an OBJ. When I import this playing card into Daz, daz sees that it should have picture X and Picture Y on it, but doesn't. Why? It works fine in Blender.
Comments
check the surfaces .
I did, that is how I knew that Daz SEES the files, but isn't using them.
did you check the translucent .
Opacity is maxed out if that's what you mean
try changing the color on the texture just to see what happens .
then try the opacity from 0 to 100 .
Tried it, it acts like the picture isn't present
load the texture yourself - should work then .
just did a obj and did the texture myself - works.
Nope, trying to load them manually does nothing either. Atm I have a card with one grey side and one white side, and 2 images that it SAYS should be there.
Appears to be a problem with Blender and I don't know why since it works in blender but as soon as I take it anywhere else it doesn't work.
is every thing in the same folder ?
some times that helps if they are .
is every thing in the same folder ?
some times that helps if they are .
try Hexagon if you have it .
Is the model UV mapped? If you are relying on projection rather than UVs in Blender then it won't work in DS (well, you can make a projection mode in Shader Mixer, I think, but it would be simpler to projection-map the UVs in Blender).
If it is UV mapped what are export settings from Blender and import settings to Studio?
I can try to give you clues, but I lack of elements to answer. I create my content using blender, but never noticed such a problem.
1. Did you check "Include UVs, Polygroups, and write materials" when exporting from blender?
2. Is your prop named plane (try and avoid using plane or cube as names, DAZ might get lost "thinking" it is its own plane)? If yes give another name.
3. Is your prop one plane or two parallel planes? 3D softwares don't behave the same way regarding the double sided planes, some can, other can't support them.
4. what do you see when you load an "uv check" image (you'll find plenty of them on the net) as the image used on your card?
5. Do you have warning messages when launching a render?
6. Put glossiness at 100% and tell me if it does change something.
Materials with textures in Blender are not the same is UVMapped materials with textures in Blender once you export. Applications outside of Blender DO NOT recognize that there is a texture associated with a surface and show blank. UVMapping is universally understood by other 3D apps.
Not trying to beat a dead horse but I just had learned this in Blender the hard way not too long ago and now it makes perfect sense.
If you're using Obj export the problem may lie in the path of the image files. You should have a a mtl file along with the obj file that defines the materials
The problem that you encounter could be that DS doesn't find the image file in the mentioned path
Edit one mtl file, delete all the path and put the obj, mtl and all textures in one place and see if it works better