Who has the best fireworks?
Sfariah D
Posts: 26,292
in The Commons
Who has the best fireworks? Do they come with iray materials?
Comments
I was unable to find any fireworks with iray material, so I ended up "building" mine with the IDG IRay FX - Props and Shaders product. I did not do a deep search when I went looking for fireworks, but didnt' had the time to really do so either as I kinda needed it at that moment, so there might be some iray fireworks in the store that I missed :) If not, than the above mentioned product might work, or there is some 3dl fireworks that may work to convert to iray :)
I think we really need someone to make some new fireworks, prerably ones that can be used in Bryce, Carrara and DS. I had to use the old old ones from way back when (2006) https://www.daz3d.com/fireworks
these are not Iray but can very easily be turned into Iray https://www.daz3d.com/fireworks_19727
they probably can be used for everythign esle as well ;)
Thos ones are just transmapped planes, the older ones from Blondie are actually sort of 3d and can be morphed a bit, although they still use transmaps. https://www.daz3d.com/fireworks
I guess fireworks as other FX effects will always some sort of transmap, as it would be very getting very calculation intense to make glowing particles.. though.. that could be interesting
The planes is hard to get to work with iray, I have them and tried them but I just couldn't get them to really look good in my render. I don't have the ones that Chohole linked though, so not sure how easy they translate to iray. Hopefully though, someone comes along and make iray fireworks :)
@Carola O you need to take the image map out of the diffuse channel and have them only in the emissive and the opacity. As long as they are in the diffuse it will look off
The Blondie9999 ones are pretty easy to convert into Iray. A very quick conversion, Iray Shader applied, the diffuse map is in the Diffuse, Glossy, Emission and Luminance channel; Luminance set to about 200kcd/only lighting is the fireworks and the night HDRI.
The setting need playing with but its easy enough to convert them.
I don't have it to test but this looks like it comes with 3D props and Iray emissive materials: https://www.renderosity.com/mod/bcs/fireworks-and-2016-props-for-daz-iray/112781
Those can be done with partical simulation in Blender or Unity3D but for DAZ Studio I really like Blondie9999's
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I am very amazed and pleased that people continue to buy and use my products, ALL of which are now "old." My oldest product, the "Pacific Seaperch," is now eighteen years old-- and yet, people continue to buy it! That's amazing!
I stopped making content several years ago. Why? Well, that's a very long and tiresome story, and I won't bore you with it. I'm just pleased and grateful that people continue to find my OLD products useful and continue to buy them! So thank you all for your continued support!
Very sincerely,
blondie9999
I like your products. I have bought your rockfish, seaperch, plates of food, playgrounds and other products already. There are a few still yet I'd like to buy but haven't yet, like the sushi plates. I enjoy your products.
I load it and it's white, pick a colour and it turns black. Pick green, turns black. Blue, turns black. Red, turns black. Multi-colour, [yet more] BLACK!
There are no instuctions and it's not intuitive at all. Can someone, anyone please explain how this product actually works?
Blondie's Fireworks were made for Poser, where the ambient colour is decoupled from everything else and so acts as a geernal glow effect. In Daz Studio with 3Delight we needed to set the Diffuse colour to white (in the Surfaces pane) as the ambient colour was multiplied with Diffuse (as is actually sensible if it is being used to fake a general all-round light effect). For Iray I would be inclined to apply the Iray Uber Base preset to all surfaces (Surfaces pane Preset tab - if you hold down cmd/ctrl while double-clicking the preset you will get an option to apply the preset to all surfaces, instead of all seelcted), then put the firework map in the Emission colour and adjust the luminosity (Surfaces pane's Editor tab).