GOOP! And other maleable substances.
AliPop
Posts: 42
I think someone should make some goop. To ve more specific, 3d modeled, rigged, and poseable piles of goop, slime, liquid, mush, etc. The idea partly came from seeing the recently released shaders for such things, but also having easily utilized models to slo g with it would be great.
Applications ranging from messy things like smashing a fruit (using the models as pulp residue), horror/sci fi blood/gore piles, or maybe clipping 2 or more pieces together to represent a mixture (like cake mix or freshly melted metal/plastic). The poseability also being useful for animation when applicable. Like a pile of goo falling from the ceiling and splatting on someones shoulder, moulding around it as it lands
Comments
https://www.daz3d.com/slime-attack-vol-1
https://www.daz3d.com/sy-splats-drips-and-splatters-for-dforce
I feel foolish.
Well can either of those be stretched, so they can look good in motion? Like in that first pic, if I could make that green goo hanging from the ceiling slowly ooze downward or swing a bit? Learning how to animate, I have alot of stuff I want to try.
no need to feel foolish, I have been here awhile and looked at most of the products, LOL
I don't do animations, so no idea how these would work with them. The slime isn't rigged, but is it high poly and can be made dynamic with one of the two plugins over at Renderosity. The sickleyield product is rigged and dforce enabled, so you should be able to do lots of things with it.
Is this product still available??
https://www.daz3d.com/forums/discussion/273541/updated-to-v1-1-fluidos-a-fluids-simulator-plugin-for-daz-studio-commercial/p1
it is more animation oriented