Any Los Angeles area DAZ Animators Out There?

kenwmay_bab7cfcd5fkenwmay_bab7cfcd5f Posts: 68
edited December 1969 in Art Studio

I have my scene built. I need to do a 360 degree pan. I don't know what I'm doing wrong but It's not working. Is there anyone near the Los Angeles area that can help me?

Comments

  • ChoholeChohole Posts: 33,604
    edited December 1969

    I doubt that you will get any response to this query in the New Users Area. It would be better in either the Animation Forum or The Commons.

    Would you like us to move it there for you?

  • JaderailJaderail Posts: 0
    edited December 1969

    That can be easy once you understand it. If you need the Camera to rotate in place and SPIN on its center axis try this.
    In the Camera Parameters after you position the Camera to the location you wish to use, lock all but the Y-Translate. Then pick your rotation direction, here is the clencher, rotate in small steps and KEY Frame each bit. So rotate in like 8 or more steps. And BE Sure you Key Frame one step out from the FULL 360 AND at 360 or your camera will not follow the rotation properly. That Worked in DS3A, I've not tried it in DS4, I now have a AniBlock that rotates the camera, it came in one of my AniBlock sets.

  • kenwmay_bab7cfcd5fkenwmay_bab7cfcd5f Posts: 68
    edited December 1969

    chohole said:
    I doubt that you will get any response to this query in the New Users Area. It would be better in either the Animation Forum or The Commons.

    Would you like us to move it there for you?


    Yes. Please move it there for me.
  • ChoholeChohole Posts: 33,604
    edited December 1969

    OK, we will try the animation forum first, see if you get any responses there.

  • Steve KSteve K Posts: 3,241
    edited December 1969

    Jaderail said:
    That can be easy once you understand it. If you need the Camera to rotate in place and SPIN on its center axis try this.
    In the Camera Parameters after you position the Camera to the location you wish to use, lock all but the Y-Translate. Then pick your rotation direction, here is the clencher, rotate in small steps and KEY Frame each bit. So rotate in like 8 or more steps. ...

    That should also work in Carrara, if that's what you're using. Also, I always use the director's camera to watch a preview of the rotation of the camera in the main 3D window to make sure it's what I intended.

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