Figures in Forest scene render with distorted skin pattern

mbarbourmbarbour Posts: 4
edited December 1969 in Daz Studio Discussion

I've been looking through the UI for something that disables leaf shadows or anything else that might be causing the patterns to show up on the skin. The patterns are not there in the editor(2nd attachment), but appear during the render(1st attachment). Its not making any sense to me.

Thanks for any ideas ...

Screen_Shot_2013-10-16_at_5.25_.04_PM_.png
832 x 324 - 456K
Screen_Shot_2013-10-16_at_5.24_.41_PM_.png
808 x 289 - 394K

Comments

  • SzarkSzark Posts: 10,634
    edited October 2013

    I will guess at render settings for the lack of lighting information.

    What is your Advanced Render settings Shading Rate set to, the default of 1.00 won't be enough for some renders, try 0.20 for better quailty, Yes lower is better with the Shading Rate and this is your main (though there are others) quality setting.

    Post edited by Szark on
  • frank0314frank0314 Posts: 14,251
    edited December 1969

    If your not worried about render time you can set it to .10

  • mbarbourmbarbour Posts: 4
    edited December 1969

    Thank you for taking the time to help.

    I followed your notion and found that there is a light element of the Forest package, UberEnvironment2, that was source of the unwanted shading pattern. Once disabled, it looks like I needed it to look.

    Thanks again!

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    mbarbour said:
    Thank you for taking the time to help.

    I followed your notion and found that there is a light element of the Forest package, UberEnvironment2, that was source of the unwanted shading pattern. Once disabled, it looks like I needed it to look.

    Thanks again!


    UE2 is a shader lighting system, and defaults to lower quality so as to improve render times. You can increase the quality by using the presets which can give a really good effect, but obviously this takes longer to render. While it might not be suitable for all images, I hope the initial quality settings haven't put you off using it completely. It really is a great way of adding ambient occlusion to a render, which fills in those fine details nicely.
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