How Do I Texture a Geometry Shell?

NathanomirNathanomir Posts: 125

I admit, I'm not the sharpest anvil in the tool shed!

If I understand correctly, a geometry shell can be textured, and fairly easily. Mine don't do anything.

I created a geometry shell for a V6 character and want to texture it with the Wet Skin for V4. I changed the UV map for the shell to V4. And ... nothing.

Obviously, I'm missing a step. It's probably a simple one, too.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,798
    edited October 2013

    I'm not sure that will work - Wet Skin uses LIE layers to add its effects, as I recall, and there's no base texture on the shell.

    Post edited by Richard Haseltine on
  • NathanomirNathanomir Posts: 125
    edited December 1969

    I'm not sure that will work - Wet Skin uses LIE layers to add its effects, as I recall, and there's no base texture on the shell.

    Ah, I think I used the wrong title. After I posted this, I thought "That sounds like the LIE." The one I was working with is the older Hi-Res Victoria 4 Wet Map. Shoulda looked it up before I mentioned it. Sorry.

    Anyway, I'm seeing a lot of possibilities for the geometry shell, such as group shots and background figures. I can't get any skin textures to stick. I'm sure this is a simple oversight on my part.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    I'm not sure that will work - Wet Skin uses LIE layers to add its effects, as I recall, and there's no base texture on the shell.

    Ah, I think I used the wrong title. After I posted this, I thought "That sounds like the LIE." The one I was working with is the older Hi-Res Victoria 4 Wet Map. Shoulda looked it up before I mentioned it. Sorry.

    Anyway, I'm seeing a lot of possibilities for the geometry shell, such as group shots and background figures. I can't get any skin textures to stick. I'm sure this is a simple oversight on my part.

    If it's a V6-based shell it's only going to take .duf format mats, and the older ones tend to be .dsa. Apply them to Genesis and save back to library to create a .duf that can load on Genesis 2 Female.

  • NathanomirNathanomir Posts: 125
    edited December 1969

    I'm not sure that will work - Wet Skin uses LIE layers to add its effects, as I recall, and there's no base texture on the shell.

    Ah, I think I used the wrong title. After I posted this, I thought "That sounds like the LIE." The one I was working with is the older Hi-Res Victoria 4 Wet Map. Shoulda looked it up before I mentioned it. Sorry.

    Anyway, I'm seeing a lot of possibilities for the geometry shell, such as group shots and background figures. I can't get any skin textures to stick. I'm sure this is a simple oversight on my part.

    If it's a V6-based shell it's only going to take .duf format mats, and the older ones tend to be .dsa. Apply them to Genesis and save back to library to create a .duf that can load on Genesis 2 Female.

    AH! I'll go try that. Thanks.

  • NathanomirNathanomir Posts: 125
    edited December 1969

    I'm not sure that will work - Wet Skin uses LIE layers to add its effects, as I recall, and there's no base texture on the shell.

    Ah, I think I used the wrong title. After I posted this, I thought "That sounds like the LIE." The one I was working with is the older Hi-Res Victoria 4 Wet Map. Shoulda looked it up before I mentioned it. Sorry.

    Anyway, I'm seeing a lot of possibilities for the geometry shell, such as group shots and background figures. I can't get any skin textures to stick. I'm sure this is a simple oversight on my part.

    If it's a V6-based shell it's only going to take .duf format mats, and the older ones tend to be .dsa. Apply them to Genesis and save back to library to create a .duf that can load on Genesis 2 Female.

    Rats! I'm still missing something. I applied the skin texture to Genesis and saved it as a material preset .duf file. But I can't get it to load onto the V6 geometry shell. The only way it wants to load is if I apply it in the surfaces window, and then it loads the whole thing onto the part. Should I have saved the preset .duf file as separate parts (face, torso, limbs, etc.)?

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    I'm not sure that will work - Wet Skin uses LIE layers to add its effects, as I recall, and there's no base texture on the shell.

    Ah, I think I used the wrong title. After I posted this, I thought "That sounds like the LIE." The one I was working with is the older Hi-Res Victoria 4 Wet Map. Shoulda looked it up before I mentioned it. Sorry.

    Anyway, I'm seeing a lot of possibilities for the geometry shell, such as group shots and background figures. I can't get any skin textures to stick. I'm sure this is a simple oversight on my part.

    If it's a V6-based shell it's only going to take .duf format mats, and the older ones tend to be .dsa. Apply them to Genesis and save back to library to create a .duf that can load on Genesis 2 Female.

    Rats! I'm still missing something. I applied the skin texture to Genesis and saved it as a material preset .duf file. But I can't get it to load onto the V6 geometry shell. The only way it wants to load is if I apply it in the surfaces window, and then it loads the whole thing onto the part. Should I have saved the preset .duf file as separate parts (face, torso, limbs, etc.)?

    It sounds like you've saved it as a shader instead of a material.

  • CupidLSUCupidLSU Posts: 10
    edited December 1969

    I hate to drag up an old thread, but I've figured out what the exact steps have to be to get this to work on Genesis 2. Note you must have purchased the products required to apply M4 materials to Genesis figures.

    Step 1: Load up M4.
    Step 2: Load up Jepe's Jewel of choice onto the one M4 model.
    Step 3: Saveas Material Preset. Name is something meaningful.It'll show up in your Content Library tab in your Daz Studio Library.
    Step 4: File... New.
    Step 5: Load Genesis 1
    Step 6: Apply new Material Preset from Step 3.
    Step 7: Saveas Material Preset. Name it something meaningful. It'll show up in the same directory from Step 3.
    Step 8: File... New.
    Step 9: Load Genesis 2.
    Step 10: Apply new material Preset from Step 7.
    Step 11: Saveas Material Preset. Name it something meaningful. It'll show up in the same directory from Step 3 and 7.
    Step 12: Undo.
    Step 13: Load geometry shell.
    Step 14: Apply latest material preset to shell.

    Note that you might be able to skip Genesis 1. But those were the steps I finally got things to work.

  • SGCBearcubSGCBearcub Posts: 243
    edited December 1969

    CupidLSU said:
    I hate to drag up an old thread, but I've figured out what the exact steps have to be to get this to work on Genesis 2. Note you must have purchased the products required to apply M4 materials to Genesis figures.

    Do you know what products are required? Thanks:)

  • kitakoredazkitakoredaz Posts: 3,526
    edited May 2014

    You may try,,
    1. apply Matpreset (which you need for geometryshell) on Actor first.
    2.copy surface which you want, and paste to surface of Geometry shell( in surface tab )

    even though you select surface , and apply mat directly on to geomtry shell, it seems not work for me.

    3 after that you can remove or change mat preset for Actor, (if you need)

    If I need to change gometry shell mat,, anyway I apply it on Actor first,,
    after that copy it to gometryshell from surface tab.

    Edit,,

    Now I test with wet skin,,
    first I copy and paste base skin from Actor,, (specular map too)
    then I can add sweat image on geomtery shell in LIE,

    And
    If I apply LIE image sets on Actor surface (eg face) then, copy and paste to face of geometry,,
    the surface is transfered as LIE, (keep images for each layer) too.

    then test again,,,

    sometimes, I can directly apply duf mat preset on geometry shell,, but about some duf preset ,
    (of couse it work about gen2female) it can not work for gometry shell,,,^^;; why?

    wetbody.JPG
    1485 x 777 - 190K
    Post edited by kitakoredaz on
  • kitakoredazkitakoredaz Posts: 3,526
    edited May 2014

    eg I can not add mat Aiko5.duf on geometry shell directly. but I can apply it on gen2female skin,
    after that copy and paste to the geometry shell. (need to apply same shader for each surface etc)

    I think it is same about all genesis1 matpreset.duf which saved fro genesis1.
    I can not apply directly stephanie5 mat preset on geometryshell.
    but I can apply it on genesis2female without problem,,

    If I apply mat on gen2female first,, then save it as new duf,, it work?

    Ah,,, it seems work,,,,, I think,,,, when I need to apply genesis1 duf mat for geometryshell (of gen2female)
    I may need to apply gen2female and save as new mat.duf. after that it can work for geometry shell.

    Post edited by kitakoredaz on
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