Converting Carrara hair to polygon hair for other packages ?
Omega Man
Posts: 76
Paige Hair for Genesis 8 & 3 Female(s)
I saw this PhilW product in the store and was quite struck by the description:-
"Using a new work flow to convert Carrara dynamic strand-based hair into polygon hair usable in Daz Studio and with the latest figures."
Am I to understand that if Carrara hair is converted to a polygon textured mesh which can react to a render engine in a different program - not just Daz, but in theory Modo or Lightwave too ? If anyone could enlighten me any more I would be very grateful indeed.
I am beginning to see that the power of Carrara hair is something of a well kept secret...
Post edited by Omega Man on
Comments
Hello weclome to Carrara :)
here is a thread https://www.daz3d.com/forums/discussion/comment/3560896/
You should be able to use the converted hair in any programs that uses objs = cant see why not
would love to use modas cuts on G3 or Aiko 3. there's a few hairs only works on V4 geometry. a way to transfer the hair groups to a disembodied hair cap?
those use haircaps and I have used them on your Carraractors
The default uvmap is a single square grid. Use a frayed alpjha at the bottom. However, it occurs to me that the mesh could be sent to a uvmapping program for a new uvmap.