Clothes dont fit where told too G2F
Having some really weird things going on with dragging and dropping clothing onto G2F it is a case of sometimes it does it other times it does not.. When I drag a clothing item over to G2F and wait for the menu to pop up and go fit to G2F and it is highlighted, I find that it does not fit to G2F instead it will fit to something else like if I have a TShirt fitted then add pants or skirt the pants or skirt will fit to the TShirt and not G2F.. Am finding this quite annoying as to why this should happen a case of having me stumped..
Another thing is that with Teen Josie 6 I add one of the outfits that came with the Pro pack and in the preview window it looks all good and correct but when I render it I see lots of poke through that did not show up in the preview window and not sure why it is happening..
Comments
Poke-through in the render but not in preview may be down to displacement, pulling the outfit in or pushing the wearer out. Does the outfit work on an untextured figure, or on an unmorphed figure (base G2F)?
Thank you will check it out the one thing that had me wondering was that I had applied SSS to the character texture though why that should affect it I don't know but will see..
Ah, if you have the SSS shader applied and there are materials with non-zero displacement min/max greater than 0 but no strength, as can happen with materials that haven't been adjusted, then you will get unplanned displacement which might well account for what you are seeing. The fix is to make sure that the displacement bounds are all set to 0 - I think the SSS toolbox has a preset for this, or if you don't have that I have a script to do it http://ovbi.org/~rhaseltine/data/ZeroDisplacementLimits.zip