[The Blender and the Mixer - released] FLUIDOS Presets series (commercial)

AlbertoAlberto Posts: 1,436

FLUIDOS Presets

The setup of some fluids simulations is hard and too much time consuming. Time wasted in many trial and error tests, and time wasted in running the first useless frames before get the desired effect.

The purpose of FLUIDOS Presets series is to provide the FLUIDOS's user an easy and quick simulation process either for still renders or animations.

 

 

Post edited by Alberto on
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  • AlbertoAlberto Posts: 1,436
    edited February 2019

    The first in the series is WAVES

    It creates coastal waves:

     

    Youtube video: https://youtu.be/9no0DZ1Hz3g

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    Post edited by Alberto on
  • Nice work. I never knew the Fluidos plugin was capable of that.

    -P

  • AlbertoAlberto Posts: 1,436

    Nice work. I never knew the Fluidos plugin was capable of that.

    -P

    Thank you!

    Fluidos can also do other, less obvious things. This series will show some of them. smiley

     

  • Hurdy3DHurdy3D Posts: 1,047

    I'm looking forward to a shower ;)

  • Oso3DOso3D Posts: 15,011

    I'm really hoping for a good 'liquid in bottles/glasses'

     

  • IvyIvy Posts: 7,165

    WOW presents would be awesome I use FLUIDOS in a lot of animations now that I have the capabilities to animated water effects properly so any additions are welcomed..

    here is a cute animation using FLUIDOS plugin

  • Ivy said:

    WOW presents would be awesome I use FLUIDOS in a lot of animations now that I have the capabilities to animated water effects properly so any additions are welcomed..

    here is a cute animation using FLUIDOS plugin

    lol, nice one Ivy.

    -P

  • IvyIvy Posts: 7,165

    Thank you :)

  • AlbertoAlberto Posts: 1,436
    gerster said:

    I'm looking forward to a shower ;)

    This is pretty easy, you can use any shower prop you already own: https://www.daz3d.com/forums/discussion/comment/4386186/#Comment_4386186

     

    Oso3D said:

    I'm really hoping for a good 'liquid in bottles/glasses'

    Did you tried using geometric shells?, this is a little tutorial: https://youtu.be/YBLFDDxBWjg

  • AlbertoAlberto Posts: 1,436
    Ivy said:

    WOW presents would be awesome I use FLUIDOS in a lot of animations now that I have the capabilities to animated water effects properly so any additions are welcomed..

    here is a cute animation using FLUIDOS plugin

    Oh, poor fishes! (Well, I suppose the cat don't think so) smiley

  • Hurdy3DHurdy3D Posts: 1,047
    Alberto said:
    gerster said:

    I'm looking forward to a shower ;)

    This is pretty easy, you can use any shower prop you already own: https://www.daz3d.com/forums/discussion/comment/4386186/#Comment_4386186I

    I Know, I wasted several days with this ;) But the drops on my figure looked always unnatural and award.

    In the end I gave up and did the scene with the dForce shower product.
     

  • AlbertoAlberto Posts: 1,436
    gerster said:
    Alberto said:
    gerster said:

    I'm looking forward to a shower ;)

    This is pretty easy, you can use any shower prop you already own: https://www.daz3d.com/forums/discussion/comment/4386186/#Comment_4386186I

    I Know, I wasted several days with this ;) But the drops on my figure looked always unnatural and award.

    In the end I gave up and did the scene with the dForce shower product.
     

    Well, try the shower setup I attached in the post:  https://www.daz3d.com/forums/discussion/comment/4386186/#Comment_4386186I

  • Hurdy3DHurdy3D Posts: 1,047
    Alberto said:
    gerster said:
    Alberto said:
    gerster said:

    I'm looking forward to a shower ;)

    This is pretty easy, you can use any shower prop you already own: https://www.daz3d.com/forums/discussion/comment/4386186/#Comment_4386186I

    I Know, I wasted several days with this ;) But the drops on my figure looked always unnatural and award.

    In the end I gave up and did the scene with the dForce shower product.
     

    Well, try the shower setup I attached in the post:  https://www.daz3d.com/forums/discussion/comment/4386186/#Comment_4386186I

    oh, nice! I'll try as soon I have time for this (propably next week).

  • IvyIvy Posts: 7,165

    I'm extremely happy to see the waves presets this morning in the store. i picked it up, But now i just have come up with something for a storyline in an animation to use it :)

  • IvyIvy Posts: 7,165

    This is a test render in 3DL  of the wave preset.  https://vimeo.com/320871530

    Its looks more like there s a sea monster churning the water than waves..lol

     

  • AlbertoAlberto Posts: 1,436
    Ivy said:

    This is a test render in 3DL  of the wave preset.  https://vimeo.com/320871530

    Its looks more like there s a sea monster churning the water than waves..lol

     

    I suggest to use the HR scenes for figures close to the waves.

  • IvyIvy Posts: 7,165
    edited March 2019

    well it was more or less a test of your scene presets along beach scene  just to see how the wave react. so I can see what I can do with it.  This was 3delight  300 keyframes at 1080, & Iray would take 3 days to render 300 keyframes(10 seconds at 30kfps) so thats why i started with 3dl for testing . i like the presets  right now i am still, earning there limits

    At first i tried to have it as the girl walking along the shore with the waves splashing over her feet . But for some reason about 1/2 through the sim proccess of her walking through the waves studio would crash and checking the log file wasn't any help because once daz crashed it stop logging the event.  after it crashed a couple of times I came up with her just standing in the water for testing  i properly should have started with nothing in the scene to see how the waves looked . but like i said go big or go home.. 300 keyframes took 1 hour 45 seconds to simulate before rendering .

    Testing is the only way for me to know what I can or can't do with the set.  I'll do a short 150 keyframe next in Iray ,

    Post edited by Ivy on
  • AlbertoAlberto Posts: 1,436
    Ivy said:

    well it was more or less a test of your scene presets along beach scene  just to see how the wave react. so I can see what I can do with it.  This was 3delight  300 keyframes at 1080, & Iray would take 3 days to render 300 keyframes(10 seconds at 30kfps) so thats why i started with 3dl for testing . i like the presets  right now i am still, earning there limits

    At first i tried to have it as the girl walking along the shore with the waves splashing over her feet . But for some reason about 1/2 through the sim proccess of her walking through the waves studio would crash and checking the log file wasn't any help because once daz crashed it stop logging the event.  after it crashed a couple of times I came up with her just standing in the water for testing  i properly should have started with nothing in the scene to see how the waves looked . but like i said go big or go home.. 300 keyframes took 1 hour 45 seconds to simulate before rendering .

    Testing is the only way for me to know what I can or can't do with the set.  I'll do a short 150 keyframe next in Iray ,

    If the MR scene took an hour in your system, the HR scene would take you about eight hours to complete 300 frames of simulation. But the rendering in Iray will last more time, of course.

    For the figure animation, do you use aniblocks or directly keyframes? (only keyframes works in simulations).

    About the crash, you could check the simulation log file. When the last step in the log is incomplete (from a "Step time:" to the next "Total time") , it could be a Fluidos engine issue (and I could fix it if so). However, the demo I did with the running figure worked fine.

    like i said go big or go home.. 

    You reminded me of the beta tester of Fluidos. smiley

  • IvyIvy Posts: 7,165
    edited March 2019

    Thanks for the advice.  I use aniblocks but i bake them to the timeline keyframes for editing. then lock it before i start on another line in the timeline with something else. so I don't mess up the finishes animation while working on a new animated props or character.  Yes unfortunately I am still with 2 old school 980ti's  so I have to have patients simulating & rendering things .   where do I find the Fluidos log?

    Post edited by Ivy on
  • AlbertoAlberto Posts: 1,436
    Ivy said:

    Thanks for the advice.  I use aniblocks but i bake them to the timeline keyframes for editing. then lock it before i start on another line in the timeline with something else. so I don't mess up the finishes animation while working on a new animated props or character.  Yes unfortunately I am still with 2 old school 980ti's  so I have to have patients simulating & rendering things .   where do I find the Fluidos log?

    The logs are inside the subfolder "logs" of the Baked files folder. It contains one file for each running.

     I use aniblocks but i bake them to the timeline keyframes.

    Yes, that is fine.

    By the way, my computer has a 520 GT, so, I have to have more patience laugh

  • IvyIvy Posts: 7,165

    Thanks ,I'll see if i can duplicate the crash and check those files , you know I have a Kraken Monster I could try in this set. :) see this ideas boiling..lol

    "By the way, my computer has a 520 GT, so, I have to have more patience laugh"

    Ouch!!!

  • jaebeajaebea Posts: 454

    Alberto, are you going to do a waterfall?

  • AlbertoAlberto Posts: 1,436
    jaebea said:

    Alberto, are you going to do a waterfall?

    There is a waterfall example already included in FLUIDOS package. smiley

    But maybe I could do more later.

     

  • AlbertoAlberto Posts: 1,436

    Second in the series: Water Planes

    (to be released soon)

    Youtube video:https://youtu.be/L4icjYAy_Kw

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    At three scales:

    And three speeds:

  • AlbertoAlberto Posts: 1,436

    Third in the series: The Spring

    (to be released soon)

    Youtube video:https://youtu.be/L4icjYAy_Kw

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  • LinwellyLinwelly Posts: 5,947
    edited June 2019

    edit to say this probably belongs in the other fluidos thread, I will move the content, rest deleted, sorry for the confusion

     

     

     

     

    Post edited by Linwelly on
  • AlbertoAlberto Posts: 1,436

    Fourth in the series: Tornado I

    (to be released soon)

    Youtube video:https://youtu.be/a-nWrgRN0tE

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    Tornado I

    Tornado I

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  • IvyIvy Posts: 7,165

    This is a animation that uses the waves preset in it . i thought you might like to see how it was used smiley

     

  • AlbertoAlberto Posts: 1,436
    Ivy said:

    This is a animation that uses the waves preset in it . i thought you might like to see how it was used smiley

     

    Thank you for sharing!

    I like the whole video.

     

  • IvyIvy Posts: 7,165

    I have not picked up the tornado yet . but its on my list of assets for a animation so when i get to it i'll post my results. .. I'm a huge fan of your plugin & presets

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