morph identity
andrushuk1
Posts: 342
Hi i was wondering if there is a way or a product that would allow me to see all the morphs/morph values ? that were used in making a character , so that if i i just want the hips , and legs or other parts, i could zero the rest out and make the rest of her or him back to the org genesis product. If there is no such product i would be interested in one being made.
Comments
Knowing which moprhs were used wouldn't split them down where they affect multiple areas. Most character morphs affect the whole body, sometimes including soemtimes excludign the head, for example. If you look at the Currently Used group in the Parameters pane (or in the Editor tab of the Shaping pane) that will show which morphs are applied.
OK, thanks Richard i was thinking it would be possible to zero out diff body parts allowing for more character creations.
For non-HD morphs https://www.daz3d.com/x-morphs can be used to create new, split morphs.
Rob suggests that http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/metadata/list_products_used/start could be used as a starting point for a script that lists the morphs in use and their values.
Some morphs work quite well when dialed in both directions, so if the character you have has the right sized hips for your purpose but the wrong sized waist, you can try dialing the waist morphs in a positive or negative direction to suit your needs. If the morph starts at a 0% state and you want to go negative you can click on the little wheel/cog at the right of the dial to pull up a properties menu and then uncheck the "limits" option. This will allow you to dial the morph in an unintended direction but it may still work. Depending on how different your intended character shape is from your actual character shape, this can be more or less work.
This is not exactly what you want but it can help in some way.
For more complex works