Problem reading saved scene after reinstallation of DAZStudio
Bonjour
I have upgrading to Windows 8,1 and after a computer crash i have to reinstal all my c parttion and all my softs ,DAZStudio included
So i have reinstalled DAZStudio_4.6.1.17_Win64
My older folder where all my Daz Studio and content ,scenes etc was and were still installed
My partittion D: is still there and my DAZStudio is still where it was at
Sata part disk2 (D:\) DAZStudio 64 bits and all my content is in My library folder
I always installed my DAZStudio stuff in this location without problem since version 1
I Reinstall DAZDAZStudio_4.6.1.17_Win64 in this D:\ DAZStudio 64 bits folder
DAZStudio is loading ok and i have configured the preferences like before wth content directory manager locating my Poser runtimes
I can create an new scene but i cannot open again an scene saved before this installation
It is very annoying because i have saved many basic scene i used again and again
I got error messages like thes when i try to open a before saved scene
An error occured while reading the file see the log file for more detail
or
Some assets neesed to load the file were missing The content may not work as expected
The following files could not be found
Are there some settings i must change ?
Some suggestions ?
Thanks
Comments
Can you go to Help > Troubleshooting > View Log File and pot some of the lines near the bottom about missing files?
Here the last log i have
i have verified : dzpropertyeditor.dll and d3dGenX.dll are in the plugin folder
+++++++++++++++ DAZ Studio 4.6.1.17 starting +++++++++++++++++
Platform bits: 64
Qt Version: 4.8.4
Running on Windows 8, Build 9200, No Service Pack Installed
CPU Information:
CPU String: GenuineIntel
CPU Brand String: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
Cache Line Size = 64
L2 Associativity = 6
Cache Size = 256
Stepping ID = 9
Model = 10
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
APIC Physical ID = 4
Supported CPU Features:
SSE3 New Instructions
MONITOR/MWAIT
CPL Qualified Debug Store
Thermal Monitor 2
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
Debug Store
Thermal Monitor and Clock Ctrl
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Self Snoop
Hyper-threading Technology
Thermal Monitor
Pend. Brk. EN.
Physical Memory:
Total: 31.9 GB (34318168064)
Avail: 27.8 GB (29862293504)
Virtual Memory:
Total: 127.9 TB (140737488224256)
Avail: 127.9 TB (140737254891520)
Current Memory Usage: 12%
Current DateTime:
Loc: Sat Oct 26 17:45:40 2013
UTC: Sat Oct 26 21:45:40 2013
Temp Data:
Location = C:/Users/MF/AppData/Roaming/DAZ 3D/Studio4/temp
Disk Total: 222.9 GB (239413579776)
Disk Avail: 133.7 GB (143624003584)
Locale: en_CA
No translator found.
Reading style definition D:/DAZStudio4 64 bits/resources/style/Main Street.style
Creating managers
Reading help index
Reading help file D:/DAZStudio4 64 bits/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file D:/DAZStudio4 64 bits/docs/Plugins/3DBridge/3DBridge.dsx
Reading help file D:/DAZStudio4 64 bits/docs/Plugins/EXPExporter/ExPExporter.dsx
Reading help file D:/DAZStudio4 64 bits/docs/Plugins/FBXExporter/FBXExporter.dsx
Reading help file D:/DAZStudio4 64 bits/docs/Plugins/FigureSetup/FigureSetup.dsx
Reading help file D:/DAZStudio4 64 bits/docs/Plugins/GoZ/GoZ.dsx
Reading help file D:/DAZStudio4 64 bits/docs/Plugins/JointEditor/JointEditor.dsx
Reading help file D:/DAZStudio4 64 bits/docs/Plugins/LayeredImageEditor/LayeredImageEditor.dsx
Reading help file D:/DAZStudio4 64 bits/docs/Plugins/MorphLoader/MorphLoader.dsx
Reading help file D:/DAZStudio4 64 bits/docs/Plugins/MorphLoaderPro/MorphLoaderPro.dsx
Reading help file D:/DAZStudio4 64 bits/docs/Plugins/PolygonGroupEditor/PolygonGroupEditor.dsx
Reading help file D:/DAZStudio4 64 bits/docs/Plugins/TextureAtlas/TextureAtlas.dsx
Reading help file D:/DAZStudio4 64 bits/docs/Plugins/WeightMapBrush/WeightMapBrush.dsx
Reading help file D:/DAZStudio4 64 bits/docs/inlinehelp.dsx
Scanning import folders
Scanning content folders
Using GLEW 1.9.0
Supported OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture : NOT INITIALIZED
GL_ARB_blend_func_extended
GL_ARB_buffer_storage : NOT INITIALIZED
GL_ARB_clear_buffer_object
GL_ARB_clear_texture : NOT INITIALIZED
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size : NOT INITIALIZED
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts : NOT INITIALIZED
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters : NOT INITIALIZED
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind : NOT INITIALIZED
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture : NOT INITIALIZED
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters : NOT INITIALIZED
GL_ARB_shader_group_vote : NOT INITIALIZED
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_query_buffer_object : NOT INITIALIZED
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge : NOT INITIALIZED
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8 : NOT INITIALIZED
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev : NOT INITIALIZED
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats : NOT INITIALIZED
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod : NOT INITIALIZED
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage : NOT INITIALIZED
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2 : NOT INITIALIZED
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object : NOT INITIALIZED
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_bindless_multi_draw_indirect : NOT INITIALIZED
GL_NV_bindless_texture
GL_NV_blend_equation_advanced : NOT INITIALIZED
GL_NV_blend_square
GL_NV_compute_program5 : NOT INITIALIZED
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture : NOT INITIALIZED
GL_NV_ES1_1_compatibility : NOT INITIALIZED
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1 : NOT INITIALIZED
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended : NOT INITIALIZED
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float : NOT INITIALIZED
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters : NOT INITIALIZED
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object : NOT INITIALIZED
GL_ARB_sparse_texture : NOT INITIALIZED
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render : NOT INITIALIZED
GL_NVX_gpu_memory_info
GL_NVX_nvenc_interop : NOT INITIALIZED
GL_OES_compressed_ETC1_RGB8_texture : NOT INITIALIZED
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control : NOT INITIALIZED
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_EXT_create_context_es_profile
WGL_EXT_create_context_es2_profile
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NVX_DX_interop
WGL_NV_DX_interop
WGL_NV_DX_interop2
WGL_NV_delay_before_swap
WGL_NV_float_buffer
WGL_NV_multisample_coverage
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
: NOT INITIALIZED
OpenGL features for current hardware:
OpenGL provider: NVIDIA Corporation
OpenGL renderer: GeForce GTX 660/PCIe/SSE2
OpenGL version: 4.4.0
Maximum number of lights: 8
Number of auxiliary buffers: 4
Number of texture units: 4
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 16384 x 16384
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 0
GLSL version: 4.40 NVIDIA via Cg compiler
Shadow mapping supported
VBO supported
*** Scene Cleared ***
Loading plug-ins:
aniMate2.dll
d3dGenX.dll
D:\DAZStudio4 64 bits\plugins\d3dGenX.dll failed to load. Cannot load library D:\DAZStudio4 64 bits\plugins\d3dGenX.dll: The specified procedure could not be found.
dazscriptide.dll
dz3dbridge.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzassetiofilters.dll
dzautofit.dll
dzautoriggercontrol.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzcontentdbeditor.dll
dzcontentlibrarypane.dll
dzcr2exporter.dll
dzcustomizedlg.dll
dzdecimator.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzeasyloader.dll
dzexpexporter.dll
dzfbxexporter.dll
dzfbximporter.dll
dzfiguresetup.dll
dzgoz.dll
dzhexagonbridge.dll
dzimageio.dll
dzjointeditor.dll
dzlayerededitor.dll
dzlayerfilter.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzmorphloader.dll
dzmorphloaderpro.dll
dzobjexporter.dll
dzoptitexclothcontrol.dll
dzpolygongroupeditortool.dll
dzprimitives.dll
dzpropertyeditor.dll
D:\DAZStudio4 64 bits\plugins\dzpropertyeditor.dll failed to load. Cannot load library D:\DAZStudio4 64 bits\plugins\dzpropertyeditor.dll: The specified procedure could not be found.
dzpropertyhierarchyeditor.dll
dzpuppeteer.dll
dzpz3importer.dll
dzrenderedit.dll
dzrenderlibrary.dll
dzrslshadercompiler.dll
dzsavefilters.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadereditor.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzsmartcontentpane.dll
dzspotrendertool.dll
dztextureatlas.dll
dztransferutility.dll
dzu3dexporter.dll
dzweightmapbrush.dll
dzwinvideo.dll
graphMate.dll
lamhPlugin.64.dll
sdk_sceneinfopane.dll
dzdrawstyles.dll
dzmimicrealtime.dll
recentfiles.dll
dzpowerpose.dll
Reality_2.0.dll
DEBUG: initDB!
DEBUG: Db is Open
Could not activate graphMate evaluation. Plug-in disabled.
Could not activate Mimic Live! evaluation. Plug-in disabled.
Error writing author data!
Total class factories: 1290
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script...
DEBUG: Error: Reality cannot find the Add-ons files on disk. Please re-install Reality
Started in: D:/DAZStudio4 64 bits
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader...
Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Shader Program successfully linked.
Can you try to load your scene and then go to the bottom of the log and just post the bottom?
Thanks for reply Here is this:
*** Scene Cleared ***
Opening file base genesis female Bf morphs bonsoir cloth assise chaise3c.daz...
Error setting pointers while reading file D:/DAZStudio4 64 bits/My Library/scenes/base genesis female Bf morphs bonsoir cloth assise chaise3c.daz : C Exception: Memory Access Violation - Attempted to read memory at address 0x00000000
File read time: 0 min 6.2 sec.
Building Scene...
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieLimbsM.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieLimbsT.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieLimbsS.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieLimbsB.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieLashes.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieEyesO.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieEyes01Shadow.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieEyesB.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieEyesS.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieMouth.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieMouthB.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieMouthS.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieMouthO.jpg
Ran tdlmake on image D:/DAZStudio4 64 bits/My Library/Runtime/textures/DAZ/Characters/MilWom/V5/V5ValerieLimbsSSS.jpg
Here EXTRACTS from another try of loading a saved scene
In this scene the meshes are loading but all is white on these objects
WARNING: fileinput\dzassetdaz.cpp(4367): Could not find modifier definition.
WARNING: fileinput\dzassetdaz.cpp(1301): Failed to prepare modifier!
WARNING: fileinput\dzassetdaz.cpp(4367): Could not find modifier definition.
WARNING: fileinput\dzassetdaz.cpp(1301): Failed to prepare modifier!
WARNING: fileinput\dzassetdaz.cpp(4367): Could not find modifier definition.
WARNING: fileinput\dzassetdaz.cpp(1301): Failed to prepare modifier!
WARNING: fileinput\dzassetdaz.cpp(4367): Could not find modifier definition.
WARNING: fileinput\dzassetdaz.cpp(1301): Failed to prepare modifier!
WARNING: fileinput\dzassetdaz.cpp(4367): Could not find modifier definition.
WARNING: fileinput\dzassetdaz.cpp(1310): Failed to create modifier!
WARNING: fileinput\dzassetdaz.cpp(1310): Failed to create modifier!
WARNING: fileinput\dzassetdaz.cpp(1310): Failed to create modifier!
WARNING: fileinput\dzassetdaz.cpp(1310): Failed to create modifier!
WARNING: fileinput\dzassetdaz.cpp(1310): Failed to create modifier!
WARNING: fileinput\dzassetdaz.cpp(1310): Failed to create modifier!
WARNING: fileinput\dzassetdaz.cpp(1310): Failed to create modifier!
WARNING: fileinput\dzassetdaz.cpp(1310): Failed to create modifier!
Could not resolve : "/My Library/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Head Morphs/PHMEyelidsTopInHeight.dsf"
Could not resolve : "/My Library/data/DAZ 3D/Genesis/Base/Morphs/DieTrying182/V4_Eye height left_BODY.dsf"
Could not resolve : "/My Library/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Evolution Muscularity/PBMErectorSpinaeLateral.dsf"
Could not resolve : "/My Library/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/MCMV5HdAfraid.dsf"
Could not resolve : "/My Library/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Head Morphs/PHMTeethIrregular.dsf"
Could not resolve : "/My Library/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Creature Creator/FBMZombie.dsf"
Could not resolve : "/My Library/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Ethnicity/MCMAfrcnFemaleCHdUpEyesClsdR.dsf"
Could not resolve : "/My Library/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Ethnicity/MCMNtvAmMaleBHdEyesClsdL.dsf"
Could not resolve : "/My Library/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Ethnicity/MCMNtvAmFemaleAHdEyesClsdR.dsf"
Could not resolve : "/My Library/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Creature Creator/PHMEarElfCurve.dsf"
Could not resolve : "/My Library/data/DAZ 3D/Genesis/Base/Morphs/D3D Gen X/Victoria 4/V4_PHMEyeCloseTopR_head.dsf"
Could not resolve : "/My Library/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 3/FBMMichael3.dsf"
Loaded image DanysaHMU03.jpg
Loaded image DanysaTorsH.jpg
Ran tdlmake on image E:/Poser 7/Runtime/Textures/Godin/Danysa_Textures/DanysaTorsH.jpg
Ran tdlmake on image E:/Poser 7/Runtime/Textures/Godin/Danysa_Textures/DanysaTorsHB.jpg
Ran tdlmake on image E:/Poser 7/Runtime/Textures/Godin/Danysa_Textures/DanysaFHB.jpg
Ran tdlmake on image E:/Poser 7/Runtime/Textures/Godin/Danysa_Textures/DanysaHMU03.jpg
Can you post a screenshot of your Content Directory Manager with both DS and Poser formats expanded, the the complete path to one of those missing files?
Thanks for yours attention to my problem
Here some print screen
others
Having both "D:\DAZStudio 64 bits\My Library" and "D:\DAZStudio 64 bits\My Library\scene" listed may be causing problems -- nested content folders can make it hard for DS to determine where the Data folder is located.
Can you pick one of the missing files and see what the full path to it is on your hard drive?
Allo
Two weeks ago
Everything was working good ,even with two scenes folders at different localisations (because i begin outside My library and continue inside My Library--i dont remember why i have shifted)
After my windows 8,1 crash and reinstalled windows on my c:\ drive , i have all my DAZSTudio stuff on my D:\ partition and I have just reinstalled DAZStudio again inside it
And my problem was beginning
I have tried today to change some settings without success
I just have copied all the scenes in My Library but same problem is there
Is there some .ini i can change manually ?
I have a backup of my c:\ before windows 8 .1 .My be i can manually copy some files for DAZ Studio found in users ,program data or others, trying to reconstitue my before crash setting
I know i have a very bad english but i am a french speaking person
I thanks you for your effort to help me
I'm inclined to agree with Mike. As the Scene folder is listed after the main content folders DAZ Studio might be set to find the Data folder in it and not in the proper folder. Which I see is listed. Nesting breaks DAZ Studio paths in the Content loads.
I'm thinking you ADDED those folders with DAZ Studio up and running on the Old set up. It worked then. The new Clean install of DAZ Studio started with the Paths Nested and this time it Saw the error and refuses to work.
I think i find something
I have a backup of all my DAZStudio 64 bits, dated of august 2013 ,on externe drive
i make a comparaison with the actual one on D:\ (the one where i reinstalled DAStudio after my crash) and I find in the actual one a folder i didn't have on last august ,a folder in MY Library and called Databases wich contain these files:
contentDb.blb
contentDb.dat
contentDb.ind
contentDb.vdb
master.vdb
I try to change the name or cut and paste in a temp folder this Databases folder but i cannot
Some suggestion please !!
thanks
That's the CMS database -- it was probably in the default location on your old computer. But that wouldn't cause problems reading a saved scene.
You need to move any Data and Runtime folder that's under My Library\Scene up one level and merge them with the ones under My Library, and remove that path from your Content Directory Manager.
I did it but same problem
I have two folder named data now one in D:\DAZStudio4 64 bits\MY Library and another in D:\DAZStudio4 64 bits
Must have merge these two in one and where is suppose to be ?
Same with Runtime
I have one in D:\DAZStudio4 64 bits
Another in
D:\DAZStudio4 64 bits\MY Library
Must have merge these two in one and where is suppose to be ?
I need to be sure because after merging it will be difficult to come back
and after this what configuration i must put in my content manager ?
Merci beaucoup
Yes, merge them so the only Data and Runtime folders are directly under "My Library", and have only "My Library" set in both DS Content Directory Manager (both DS and Poser formats) and in DIM (although you can still have the Poser content folders as well, just no subfolders of My Library).
Hello
I did it and stiil error message
An error occured while reading the file see the log file for more detail
Ouf !!
Can you show us the Content Directory Manager as it is now, some of the error messages, and the full path to the files DS can't find? Was this scene originally saved in My Library/Scenes or in the Scenes folder outside of My Library?
So looking for my bug report I just ran into this:
https://helpdaz.zendesk.com/entries/22469349-How-to-fix-a-DAZ-Studio-Scene-File-duf-with-legacy-figures
Let someone know if this works, I can't do anything until late tonight when I'm home and get a moment of free time.
That's a different issue -- this is a .daz scene file.
Here some print screen
Note that a majority of saved scene in the past has error ,generally the textures are the problem The caracter is loaded without material
Often often scenes with genesis and genesis 2 female and something from Poser are not correctly loaded
I have imported some Poser file with success (.pzz)
Again
DAMN YOU POST EDIT!!!
ok, I thought they might be related.
sorry for the mixup.
You need to have My Library listed under Poser Formats as well -- that should fix the missing textures. As for the missing Data files, can you pick one and find the full path to it?
Like this
But Still error message
And note also that some scene seems loaded whithout error message but there nothing in the scene in DAZStudio
The error message
That shows a "My Library" folder underneath another "My Library" folder -- do you have a second My Library under My Library?
No i have verified the first time isee this kind of message and see only one MY Library
I see i also have this folder
D:\DAZ\Content Management Service
with many folders : databases (that why may be i didn't have it in my ancient installation), license, project etc
This folder was there for a long time and now it have no refrence to it since new installation and all my C:\ drive is new after the crash
The funny thing about this is that every thing was working perfecrtly two week ago with all my setting even they was not regular one
I try to never install something in my SSD on c:\ except users preferences I want to keep my c partition as clean as possible and as small as possible because i frequenly backup it with Acronis True image