Hairy Genesis bceomes Alopecic when changing rendering level - any solutions?

Hya

As part of today's bumpathon I have just started to play with genesis and give him Carrara hair.

I want to develop my character with low rendering levels until ready for the final render.

But when I change rendering levels from 0 to 2 etc all my Carrara hair goes hay wirey.

Apart from working with the higher resolutions does anyone have any suggestions

 

thanks in advance :)

Comments

  • DiomedeDiomede Posts: 15,125

    New one to me. surprise

  • HeadwaxHeadwax Posts: 9,964

    ha ha yes, when I change the rendering level and go into the hair room again I am given a much higher resoloution figure to work on .....

  • Bunyip02Bunyip02 Posts: 8,334

    New one to me. surprise

    New one to me as well, must investigate, will let you know if I find out anything useful.

  • HeadwaxHeadwax Posts: 9,964

    thanks! sorry didn't see your reply :(

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,037

    is probably changing the UV mapping too, oddly Genesis 8 didn't do this for me with hair changing resolution but it DID do it applying displacement 

    some mesh changes seem to be seen by the hair room as changing vertex order others it's ok with

    I have yet to figure out just what does it specifically 

  • HeadwaxHeadwax Posts: 9,964

    thank you Detective Wendy :)

  • MistaraMistara Posts: 38,675

    Mwbbe use a duplicate body as.a body hair cap?

  • StezzaStezza Posts: 7,988

     

    Apart from working with the higher resolutions does anyone have any suggestions

     

    thanks in advance :)

    don't use level two... I only ever go as high as one... when I remember cool  devil

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,037

    well I just tested and saw no change

    what DOES affect it is UV and displacement and possibly you are triggering a change in one or the other adding subdivision, check your shaders also genesis has multiple UV's for different characters and changing them will affect the hair badly

  • HeadwaxHeadwax Posts: 9,964

    thanks Wendy, just changing rendering levels, will post pic later - not changing shaders as far as I am aware - the mesh in the hair room comes in much more subdivided when change rendering levels ??? thanks agin !

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,037
    edited March 2019

    thanks Wendy, just changing rendering levels, will post pic later - not changing shaders as far as I am aware - the mesh in the hair room comes in much more subdivided when change rendering levels ??? thanks agin !

    you don't have to there could be a shader there already affected by subdivision 

    I cranked both render subdivision and model subdivision up on the same haired character with no change to the hair but displacement even in a cornea shader will break the hair and and UV changes even just adding shading domains.

    Post edited by WendyLuvsCatz on
  • HeadwaxHeadwax Posts: 9,964

    hya Wendy thanks for that here are the images - you can see the resolution  in hair room changes with changes in render level

    from left to right image 1 render level o, render level 1

    image 2 render level 0,1,2

    velly interwesting 

     

    scrap2.jpg
    1446 x 1126 - 784K
    scrap-1.jpg
    2000 x 1125 - 1001K
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