Has anyone tried these car aniblocks?
Cbird
Posts: 493
Hoping these might work in Carrara.
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Hoping these might work in Carrara.
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I haven't, but I sure thought about buying it when it first came out. Here's what my thoughts were:
If the system doesn't seem to work directly in Carrara (car-to-template setup), then I'd do the setup in DS and save the whole thing as a DUF vehicle and then try running the aniBlocks on the vehicle directly within Carrara.
...and if the aniBlocks just don't seem to work either way in Carrara... well... that would be a bummer, but I'd have to ask for a refund (I hate bringing things back!)
You know, as much as I enjoy animating stuff on my own, I cannot say enough about how much GoFigure's aniBlocks and PoserMoCap's PZ2s have saved me time and given me real-life timing to work with, etc., on people. I'm gonna wishlist this awesome tool and get it after a few of my bigger priority items are comfy in my library!
I was thinking along the same lines, Dart. I also bought the recent animation splitter that lets you retarget to other figures, so I was thinking these might be a great investment.
This one, in case you hadn't seen it:
https://www.daz3d.com/universal-pose-splitter
I haven't played with it yet, but I'm keen to try it out. Lots of potential uses, I think.
For AniBlocks maybe that plug-in?
https://www.daz3d.com/animate-aniblock-importer-for-carrara
*.dsa scripts works not in Carrara.
Yes, I was thinking of aniblocks because I have the importer. Hope to try it out this week :)
often you are better off saving such stuff as pose presets in DAZ studio
I didn't get it myself because I was doubtful it would work outside DAZ studio