Problem Saving Character Presets for G2F - Only Materials being saved - SOLVED

MelanieLMelanieL Posts: 7,462
edited November 2013 in Daz Studio Discussion

I have a strange problem saving character presets for G2F - maybe it's my fault and I'm doing the wrong thing?
I dialled some morphs against G2F base to create a character I was happy with then saved as Character Preset (duf). Thing is, it saved the materials but not the morph dial information, so I could not get the character back again using the preset.
I tried the same thing exactly for Gen(1) and the preset had all the required information.
Do you have to do something differently for G2F than for Gen1?
NB: I am still using DAZ Studio 4.6.0.18 - was there a bug in that version?
Any help would be greatly appreciated.

Post edited by MelanieL on

Comments

  • barbultbarbult Posts: 24,724
    edited December 1969

    I just tried it in 4.6.1.17 and it worked fine. Are you checking both shape settings and material settings?

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  • MelanieLMelanieL Posts: 7,462
    edited December 1969

    barbult said:
    I just tried it in 4.6.1.17 and it worked fine. Are you checking both shape settings and material settings?

    Yes, I am, so maybe it's a problem with 4.6.0.18. Incidentally I didn't check "compress" - can't see why that would matter but I'll try it and see whether it makes a difference. (It works fine uncompressed for Genesis 1)
  • MelanieLMelanieL Posts: 7,462
    edited December 1969

    Well, the plot thickens!
    I tried saving compressed and it made no difference. Now the morphs I had used to make the character were SickleYield's DieTrying morphs converted to G2F (offered as a freebie on ShareCG recently). So I then tried using "bought" morphs (SY's Asian Faces and some Josie ones) and these saved as a character preset perfectly whether compressed or uncompressed.
    Next I tried using some of the freebie morphs from RAMWorks G2F morphs (also from ShareCG) - oddly these saved perfectly too!
    The only differences I can see are:
    a) the RAMWorks morph dsf files are themselves uncompressed, whereas the SY ones are compressed.
    b) the SY morphs have blanks in their names and the RAMWorks ones don't.
    I remember Richard Hazeltine once saying in some other thread (can't remember exactly where) that there was a problem in something related to blanks in names (may have been nothing to do with this problem, but I can't really remember)? I wonder if that is the case.

  • MelanieLMelanieL Posts: 7,462
    edited November 2013

    No, that wasn't it - but I have found the problem:
    I unzipped one of the SY/DieTrying morphs to try renaming internally as well as externally to remove the blanks and discovered that there was another difference:
    c) the "modifier_library" entry has a type of blank, instead of "Modifier/Shape"
    I changed this and lo and behold it worked perfectly. I then looked at the Genesis 1 version of these morphs and they are all type=Modifier/Shape - which is presumably why they worked correctly.
    I was about to drop a note to SickleYield when I went to look on ShareCG and discovered that the set was modified a couple of days ago and now has this setting, so I just need to redownload and it should all be good.
    Thanks very much for your help anyway, barbult.

    Post edited by MelanieL on
  • barbultbarbult Posts: 24,724
    edited December 1969

    Great detective work! Glad you got it figured out. Thanks for documenting the issue here.

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