Problem Saving Character Presets for G2F - Only Materials being saved - SOLVED
MelanieL
Posts: 7,462
I have a strange problem saving character presets for G2F - maybe it's my fault and I'm doing the wrong thing?
I dialled some morphs against G2F base to create a character I was happy with then saved as Character Preset (duf). Thing is, it saved the materials but not the morph dial information, so I could not get the character back again using the preset.
I tried the same thing exactly for Gen(1) and the preset had all the required information.
Do you have to do something differently for G2F than for Gen1?
NB: I am still using DAZ Studio 4.6.0.18 - was there a bug in that version?
Any help would be greatly appreciated.
Post edited by MelanieL on
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I just tried it in 4.6.1.17 and it worked fine. Are you checking both shape settings and material settings?
Yes, I am, so maybe it's a problem with 4.6.0.18. Incidentally I didn't check "compress" - can't see why that would matter but I'll try it and see whether it makes a difference. (It works fine uncompressed for Genesis 1)
Well, the plot thickens!
I tried saving compressed and it made no difference. Now the morphs I had used to make the character were SickleYield's DieTrying morphs converted to G2F (offered as a freebie on ShareCG recently). So I then tried using "bought" morphs (SY's Asian Faces and some Josie ones) and these saved as a character preset perfectly whether compressed or uncompressed.
Next I tried using some of the freebie morphs from RAMWorks G2F morphs (also from ShareCG) - oddly these saved perfectly too!
The only differences I can see are:
a) the RAMWorks morph dsf files are themselves uncompressed, whereas the SY ones are compressed.
b) the SY morphs have blanks in their names and the RAMWorks ones don't.
I remember Richard Hazeltine once saying in some other thread (can't remember exactly where) that there was a problem in something related to blanks in names (may have been nothing to do with this problem, but I can't really remember)? I wonder if that is the case.
No, that wasn't it - but I have found the problem:
I unzipped one of the SY/DieTrying morphs to try renaming internally as well as externally to remove the blanks and discovered that there was another difference:
c) the "modifier_library" entry has a type of blank, instead of "Modifier/Shape"
I changed this and lo and behold it worked perfectly. I then looked at the Genesis 1 version of these morphs and they are all type=Modifier/Shape - which is presumably why they worked correctly.
I was about to drop a note to SickleYield when I went to look on ShareCG and discovered that the set was modified a couple of days ago and now has this setting, so I just need to redownload and it should all be good.
Thanks very much for your help anyway, barbult.
Great detective work! Glad you got it figured out. Thanks for documenting the issue here.