Carrara object "explosion"
weet335_78d75f5e16
Posts: 14
How can I create an "explosion" of my object in Carrara 8.5. I know I have to insert a particle emitter.
Thanks
Weet335
Comments
Hi,
Carrara doesn't have a fracture tool, only a simple modifier with bad results, but usefull in some cases.
My workflow is to use the plugin "Thrausi" in Cinema4D to break anything you want imported from Carrara and export the simulation as .obj sequence.
After that, I use the "DCG/Obj Seq.importer" plugin in Carrara to import the .obj sequence.
I often use the first multi-.obj exported, separate the different parts and run the physic simulation into Carrara.
This is the basic of this process, you can of course, add some particles in your scene, use the displacement painting for your debries etc...
the modifier does fracture the mesh but it's like an egshell because models are hollow
what you can do is actually export it after the first frame and get an obj mesh you can reimport and add thickness to in the vertex room then run that through a bullet physics sim
and composite the render with much fire and smoke to hide the transition in the animation
Very clever!
I have found it again, maybe is that a little help > https://www.daz3d.com/forums/discussion/265386/carrara-8-5-pro-need-fragment-physics-plug-in
you can also apply the explode modifier to an object then use the free plugin 'Convert deformed object to mesh' and then add thickness to it..
heres one I did to a cube
just can't remember where on the Carrara forum the plugin is...
it must do the same as export with morphs and skinning just one step
the thickened reimport (or that mesh) for physics would need splitting BTW I am not sure if Carrara would do it though a softbody modifier would help make bits separate simulated.
@Stezza
DCG´s Anything Grooves
Direct link to the free plugins: http://www.digitalcarversguild.com/carraraplugins.php