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Same here. Without queue everything works fine and with queue iterations almost immediately jump to 12 000 and render ends in seconds with that suspiciously looking line at the bottom of the image
thanks, i understand how it works, i've been using batchrender, a similar product. but there is an advantage in using a saved render file (where you can determine exactly what is saved (e.g. which environment settings) and apply it to a whole batch. e.g. when you notice that all your renders couldl be stopped after 20 minutes, you can define that in the general render settings file, so that you don't have to go back to your individual files and change everything there one by one
Ah, okay, I see what you are saying. ManFriday certainly is open to suggestions and tries hard so mentioning it to him here could be the place to get it done. There seems to be a problem with things in general right now, so he might be busy sorting that out. I have also experienced this problem that everyone is having. It was working beautifully and then something somewhere got updated and it's blowing up. i.e. All the renders I tried to run through the queue got re-saved with the Perspective Camera as default (was NOT left that way by me!) and the renders were just black. Hoping this gets sorted soon, Render Queue was awesome and insanely helpful when everything was working as intended.
I've been really busy creating a new product so I haven't had much time looking at the forums. Apologies. I do use the Render Queue myself all the time though and I'm not seeing that problem. If you give me a step-by-step scenario that I can try to reproduce I can have a look at it.
I'm not sure what exactly you are referring to when you say "saved render file". The old Batch Render script supported 3Delight render scripts, I believe, which is not an issue for the Render Queue because it doesn't support 3Delight in the first place. Are you referring to "Render Settings Preset" files as created by File -> Save As -> Render Settings Presets maybe? But those include a lot more settings than just the no. of iterations.
I am not sure if this has been mentioned before, but there seems to be a problem rendering dForce hair, it simply doesn't. I love the program and I use it fairly often, but today I woke up to an image set with just hairless people. I did do a normal render and the hair was back.
It renders all dForce hair for me. I do NOT have the strand based hair option selected during RQ setup. I think it's an option called something like strand based hair. I'd try playing with that tick box first. Checking the log and recompiling the... I haven't had my coffee yet... that would be where I'd poke around next before I got into the weeds.
ManFriday your render queueueueueuueueueueue product works for me, every time. I'm not used to things working or going as planned. I couldn't believe there was no integrated render que in Daz Studio ((I'm old, we rendered with cpu(s), get off my lawn )). My hope is future builds of DS (perhaps if other sofware begins to make a comback) will have an integrated render que. I hope they take into account your effort and knowledge $$$. That would be ethical. Of course there's the argument if it aint broke don't fix it. Just wanted to say I'm very pleased with your product. Gets cold in here when it finishes. Wakes me up. I yell out "computer, stop Daz, start mining something, anything... just make heat! I can't feel my nose" but it never listens. You're way around the VRAM issue is effective but it's got me thinking of testing wipe memory. That's not VRAM though. I wonder... a little bit of code to flash VRAM on command? Zero it out, flush it, wipe it clean, start fresh in a blink of an eye without fully shutting down and restarting Daz Studio. I wonder... but then I remember I'm old and in need of coffee. Oh well, thanks again!
Just killing time because the holiday free item today is linking back to the homepage and not the product page and I don't want to have to checkout twice today. See now this I'm used to. This is more like it.
Anyone know where the listed pdf is found? Got the product, no pdf included in the installer download.
It should be in
C:\Program Files\DAZ 3D\DAZStudio4\docs\Plugins\Render Queue
If not, you can download it from here:
http://docs.daz3d.com/doku.php/public/read_me/index/59787/start
Thanks, Doc !
Great stuff!
Unfortunately it restart / reload also when rendering multiple cams within one scene.
Or is there an option to handle this? otherwise it would be my "simple" feature request.
What happens when rendering multiple cams if cam names not unique to rendered files/ filenames?
Perhaps add timestamp to filenames
Does someelse has also the issue that the custom resolution and ratio of a camera is ignored?
I have this issue reguallary which prevents me from using that Render Queue, but I couldn't figure out what this iusse triggers or break it down to an easy example which I could upload here.
The camera position/viewport is used, but not the ratio (e.g. 16:9) or the resultion of the camera.
I think the settings from the iray settings is used instead of these of the camera.
The custom resolution works for me. I have scenes which uses the viewport (1822 x 887), also have half size (911 x 887 saved as a custom resolution preset), and the queue processes both without an issue. These are set in the General section of the Editor tab in Iray Render Settings.
I don't save them as custom settings. They are only set in the camera.
I'll check that the next days. Maybee this is the issue.
Latest version is installed and I use of course only the daz standard camera
Yeah, saving it at camera presets and also set that preset in the iray render settings seems to work.
But this is more like a workaround.
It's at least not expected behavoir.
If I do a new scene, everything is working as expected. That bug happens only in some more complex scenes which I can't share here.
I didn't figure out what's causing this bug in these scenes.
Hi and thanks for a very useful product!
A way to do it even more useful is if it could do SIMULATE, before starting rendering.
Simulate dForce takes 10 minutes or longer even with a good rig. I tend not to use dForce hair or clothes as I don't want to go and take another cup of coffe for each new pose. If it was possible to save the scene un-simulated and your tool would do the boring simulate thing - it would be REALLY an improvement.
The idea is ofcourse that it does the simulation only once, not for each camera, so it would have to save the file after doing the simulation and after that render with each camera.
Would this be possible?
It would be possible, but I'm not sure it would be worth the effort. In my experience, dForce simulations have far less than a 100% success rate. I use dForce a lot and it tends to be quite a bit of trial and error with explosions and parameter tweaking on the way -- rarely do I simulate and then immediately render. Instead, when I found a good simulation, I turn on the "freeze simulation" property to protect it and save it with the scene, and eventually it will get rendered.
That's interesting, I'll have a look at the IG cameras to see if the RQ behaves correctly with them. Thank you all for reporting!
www.daz3d.com/ig-photographers-toolbox-cinematic-cameras are the cameras that I used that caused me problems. They set local dimensions for the camera. Render Queue did not render with those local dimensions.
I am attaching a scene file that demonstrates the problem I have with the IG cameras and Render Queue. The scene contains one "regular" camera without local dimensions and 2 IG cinematic cameras. When I add the scene to Render Queue and render all visible cameras, the second IG cameras is rendered with the wrong aspect ratio. Is Render Queue not updating the local dimensions as it iterates through the visible cameras?
I am also attaching two renders of that second IG camera, one render from Render Queue and one manually rendered the "normal" way, so you can see that the Render Queue version is not the same as a manually rendered version.
I don't know if this problem is limited to the IG cameras or not. I have probably never tried a scene with more than one camera with local dimensions that I set up manually myself.
what's about that problem.
using a camera setting in the iRay render setting is in my opinion only a workaround.
Where are the settings and queue saved?
The last daz beta update seems to have broken then render queue.
It will start the first render for me, but then dosen't continue with the next.
@ManFriday
I think he has forgotten about this thread
Which Daz Studio restart option do you use?
Render Queue is working for me in DS 4.12.1.76 Public Beta right now, but I have had issues with it crashing with access violation. I thought it might be because I had automatic login turned on and DS was taking forever to log in, and Render Queue marched on before DS was ready. I turned automatic login off. I don't know if that was the issue or whether it is some other intermittent issue. Right now, it renders all visible cameras correctly and renders multiple scenes correctly.
Be sure you have plenty of time between DS shutdown and restart. With the recent versions of DS 4.12, it will not restart until the previous instance has completely shutdown. If you try to start it too soon, it won't start. (There is a technique you can use to start multiple DS instances, but I don't believe Render Queue implements that at all, and I have never tried it.)
These are my Render Queue settings. I'm sure 30 seconds is overkill, but I wanted to be sure I wasn't too quick.
My settings are 20,20,Kill,10,10 which works fine for me.
There is indeed a change with Daz Studio 4.12.1 that can cause the Render Queue to fail at restarting Daz Studio. Having a sufficiently large delay can fix that, and the "kill" option works as well.
The change with Daz Studio 4.12.1 is a bit complex. Daz Studio has always taken the liberty to take a very long time to shut down after you close the main window, 4.12.1 or not. When you close Daz Studio, it cleans out the current scene as if you had selected "file" -> "new". From my testing, deleting objects takes Daz Studio about as long as loading objects, and that again can take quite a long time depending on how many morphs you have installed. So if loading a scene takes a minute, you can expect clearing the scene (and thus shutting down Daz Studio) to take equally long.
Now, Daz Studio has always done that cleanup after you closed the main window, and you didn't see it even if DS was still running in the background for minutes. What has changed with 4.12 is that DS refuses to open multiple instances unless you use special command line parameters. The result is if you try to start Daz Studio again while the invisible background process is still cleaning up, it just refuses to start. That applies to the Render Queue trying to start Daz Studio as well.
TL/DR, increase the last timeout in the Render Queue options, or select the "Kill" option, or give it your own script. Hope that helps!
great, searched on the forum about this exactly :) love this utility by the way, thanks!