primitives by math?
Mistara
Posts: 38,675
i use cones as target helpers.
there is a spot to add math formulaes.
I'd like to use a 4 poly pyramid as pointy target helper primitive. with the hotpoint at the tip.
where do you go to learn that 3d math stuff?
Thanks!
Comments
This thread has some places to start. There is another thread with another example and general explanation. Will see if I can find it.;
https://www.daz3d.com/forums/discussion/30859/formula
EDIT
http://www.daz3d.com/forums/discussion/38836/formula-modeler-help-with-first-baby-step-a-sphere#latest
Thank you!
my google foo is off today dohh
seasshell are too intimidating ahhh
Here is another related thread
https://www.daz3d.com/forums/discussion/114716/formula-example
the four secret Carrara primitive objects ??!
http://fenric.com/wordpress/downloads/