Morph loader is giving me inconsistent results and I don't understand why.
I'm running DS4.6 and trying to load morphs into a skirt that I've made for Genesis. All of the OBJs were exported from Blender using identical settings and are being imported into DAZ, but they're giving me different results. I'll go over what I'm doing with screenshots.
I import the skirt, choosing Blender for the scale and then switching Y and Z.
Skirt Import Settings
The Skirt
I run the transfer-utility, choosing "dress" for the template and all goes well there. Then I open up morph loader pro, choose Blender as the scale again, and again switch Y and Z.
Detailed Import Settings
Morph Paths
I don't want to complicate the issue for right now, or create more places for something to go wrong, so I'll leave them in the default "Morph Loader" heading and hit accept. All 12 morphs declare themselves successful...
but when I go to my Parameters tab, it only shows four morphs. What happened to the other eight?
Some of the morphs work perfectly:
Some of them roll forward 90 degrees.
All of them were exported from Blender with exactly the same settings, all of them were imported into DAZ with exactly the same settings, so what's happening here and how do I fix it?
Comments
Don't flip y and z Axis, better yet don't use the Blender Scale at all, it has never been correct.
5000%, X,Y,Z is what makes it come out correctly. I can't change those settings without messing everything up.
Your axes aren't switched in the option screenshots.
Are you loading the morphs onto a clean copy of the skirt figure, or onto one you had previously tried loading morphs for? What are your setting for each morph (click the triangle next to the name in Morph Loader Pro)? If you enable hidden parameters (Parameters pane option menu - button in the top corner or right-click the tab) do the missing morphs show?
First off swapping axis is a bad idea, as you are physically mirroring your mesh when you do so, what was on the left in the modeling program will be on the right in DS & Poser. It's one of the issues you have to deal with if you use a modeling program, some are designed to use the real world axis, while others use the same computer world axis as DS & Poser (x=horizontal, y=vertical, z=scale).
If MLP doesn't like the OBJ then it still goes through the motions, makes it look like the morph has been created, only for you to find out it hasn't actually done anything, and it doesn't tell you why it didn't do it either. So trying to figure out what's wrong with the OBJ can be a PITFA.
I'm sorry, but I don't see why this is failing selectively for you. One thing to try (assuming Blender has the function) would be to load the base OBJ back in and then try to load your morph OBJs as new shapes for that - it would at least confirm that there was nothing grossly wrong with the files.