How to create new content types.
![Dobit](https://forum.daz3d.com/forums/uploads/userpics/669/nTCD6BN8WQD7Q.png)
For a plugin based on the c ++ sdk I introduced a new content type. I can save a preset file for this content type and everything works as planned.
As an example a snippet from a preset file:
{ "file_version" : "0.6.0.0", "asset_info" : { "id" : "/dobitPlugin%20Presets/Dobit/default/Chapel.duf", "type" : "preset_newtype", "contributor" : {"author" : "Dobit", "email" : "","website" : "" }, "revision" : "1.0", "modified" : "2019-04-29T07:52:54Z" }, "scene" : { "animations" : [ { "url" : "name://@selection:?extra/studio_node_channels/channels/DOBITPLUGUN_EFFECT_AUX_01/value",...
However, Daz Studio does not know this node type and shows in the Content Library Pane in the icon a "Preset?" Symbol (see image). Is there a way to tell Daz Studio the new node type and to overlay a custom symbol?
![](https://forum.daz3d.com/forums/uploads/FileUpload/f3/69bbc80c7c4eea821682dc4359c15b.png)
![](https://forum.daz3d.com/forums/uploads/FileUpload/f3/69bbc80c7c4eea821682dc4359c15b.png)
2019-05-02 09_36_09-DAZ Studio 4.11 Pro Publishing Build.png
109 x 76 - 4K
Post edited by Dobit on