Problems with Grime-inizer
Korniej
Posts: 0
When I try to apply it to an object, it often turns black and when rendering I get a mesage "Failed to load image: " and there follows path to a file that exists under specified location. I don't know what to do, I reinstalled, copied files manually, reinstalled with InstallManager... some files are visible for the renderer, but most of them - not. Any ideas what went wrong?
Comments
Can we get a screen capture of the error when this happens?
It stopped appearing recently, but sometimes it called for files that weren't even on my disk, like 140.tif, 146.tif and some other tifs; they aren't even in files from Grime-inizer package. I start thinking that it could be a memory problem, because afair it happened after I did a lot of posing. Now I'm polishing my graphic and it stopped appearing, but after usually first rendering (software) I get message "The renderer encountered a memory error and the program has become unstable. Please close and restart DAZ Studio as soon as possible." I also got a total DAZ3D crash; error report (bugs.daz3d.com redirected me to https://helpdaz.zendesk.com/home) not allowed as an attachment :(
WinXP Pro 32 bit
DirectX 4.09.00.0904 (DirectX 9.0c)
DualCore AMD Athlon 64 X2, 2712 MHz (13.5 x 201)
Physical memory: 3584 MB
NVIDIA GeForce GT 140 (512 MB)
When you apply a LIE DS 'merges' the LIE overlay with the underlying image and creates a temporary file (in the temp folder which you can configure the location of) with the name of the form you have noted ('d', followed by a number, and of type tif).
I've had a similar issue, from time to time, with LIE and think it may be linked to being too quick on the draw, applying another LIE preset too soon after having applied the previous.
It sounds like a similar problem I had with rag-erator (same maker, I believe).
Do a ctrl-alt-del and check your processes to see if tdlmake.exe is running. I generally get that same error message or a crash to desktop if I try to render while tdlmake is running.
You may have to manually apply the textures because there's some unacknowledged incompatibility (in my opinion because the moderators disagree) between 32-bit systems and the code used by the maker of Rag-erator/Grime-inizer. Tdlmake doesn't EVER stop running with this set of products. Despite the moderators' inability to reproduce the problem on their systems, the problem nevertheless exists and remains unresolved.
The moderator can more effectively describe how to manually apply the texture if you think you need that level of help.