ShapeShift for G2M (Now Available) [Commercial]

Zev0Zev0 Posts: 7,046
edited November 2013 in Daz PA Commercial Products

Hi Guys, ShapeShift for G2M version will be available soon. Those who have bought any of the previous ShapeShift products be it the bundle or the seperate versions, will get an Additional discount off this purchase. For those who still don't know what ShapeShift is about, here is a video made with the Genesis 2 Female version demonstrating what the morphs do. http://www.youtube.com/watch?v=UbBnu63EEi0

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Comments

  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    Looks good! Will be grabbing fast like EVERYTHING with the big Blue "Z" on it. Am thrilled you made this for G2M, I loved its female companion product :cheese:

  • Zev0Zev0 Posts: 7,046
    edited November 2013

    Lol thanks Spyro. I plan to support all 3 figures as much as possible. It is easier now because all 3 are available (G1, G2F & G2M) so working simultaneously on them is easier. This also means I can offer better bundle options in the future:)

    Post edited by Zev0 on
  • MelanieLMelanieL Posts: 7,162
    edited December 1969

    Excellent news - I loved the Genesis/G2F sets so I will definitely want this one too!

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Any chance of a bundle with G2M and G2F?

  • Zev0Zev0 Posts: 7,046
    edited December 1969

    Unfortunately not. Reason for this is there is already a bundle. Running two bundles is not a viable option unfortunately. This is why there is an additional discount for those who already own a previous version of the product. All future products will have proper bundle options, but with this one it was hard because of the different time releases of the G2F and G2M meshes. Hope that makes sense.

  • nightwolf1982nightwolf1982 Posts: 1,136
    edited December 1969

    Can't wait to pick these up!

  • Zev0Zev0 Posts: 7,046
    edited December 1969

    Product is now live:) Enjoy:)

  • RiggswolfeRiggswolfe Posts: 899
    edited December 1969

    ZevO,

    I assume from the video and the description that this product is for customizing characters while things like your glute and belly packs are for posing?

    OT somewhat but will the g2f 'pose' packs be bundled and will she get a chest pose pack like g1 did?

  • Zev0Zev0 Posts: 7,046
    edited November 2013

    Hi Riggswolfe. Yes, the ones shown are mainly for shaping purposes. The other glute and belly packs contain additional morphs (and a few from here) to assist with posing related issues, but are also designed to assist in shaping, just in more detail. EG they specialise only on those areas.

    With regards to products, I will have to see what can be bundled. As for G2 getting the same breast treatment as Genesis1 I don't know. Genesis 1 didn't have breast bones so it needed those movement morphs. On G2, you can just click and drag them around, so it makes the G1 breast movement morphs a bit redundant. I am still thinking of what to make for G2 that would be viable breast wise.

    Post edited by Zev0 on
  • RiggswolfeRiggswolfe Posts: 899
    edited November 2013

    Zev0 said:
    Hi Riggswolfe. Yes, the ones shown are mainly for shaping purposes. The other glute and belly packs contain additional morphs (and a few from here) to assist with posing related issues, but are also designed to create shaping, just in more detail. EG they specialise only on those areas.

    With regards to products, I will have to see what can be bundled. As for G2 getting the same breast treatment as Genesis1 I don't know. Genesis 1 didn't have breast bones so it needed those movement morphs. On G2, you can just click and drag them around, so it makes the G1 breast movement morphs a bit redundant. I am still thinking of what to make for G2 that would be viable breast wise.

    Well, to give a specific example: I have a g2f figure I'm using in a project and I noticed if she bends over or lifts a leg that her rear end looks "flat". Will shapeshift help with that or is the glute morph more useful for that kind of thing? She looks fine while standing or walking.

    Also, what tool do you use to click and drag the chest around? The universal tool doesn't seem to go down to that fine of detail though I just thought about clicking on the left and right pectoral, would that do it?

    Post edited by Riggswolfe on
  • Zev0Zev0 Posts: 7,046
    edited November 2013

    Zev0 said:
    Hi Riggswolfe. Yes, the ones shown are mainly for shaping purposes. The other glute and belly packs contain additional morphs (and a few from here) to assist with posing related issues, but are also designed to create shaping, just in more detail. EG they specialise only on those areas.

    With regards to products, I will have to see what can be bundled. As for G2 getting the same breast treatment as Genesis1 I don't know. Genesis 1 didn't have breast bones so it needed those movement morphs. On G2, you can just click and drag them around, so it makes the G1 breast movement morphs a bit redundant. I am still thinking of what to make for G2 that would be viable breast wise.

    Well, to give a specific example: I have a g2f figure I'm using in a project and I noticed if she bends over or lifts a leg that her rear end looks "flat". Will shapeshift help with that or is the glute morph more useful for that kind of thing? She looks fine while standing or walking.

    Also, what tool do you use to click and drag the chest around? The universal tool doesn't seem to go down to that fine of detail though I just thought about clicking on the left and right pectoral, would that do it?

    Ok for your specific example, ShapeShift will not help. The Glute Control is better suited for that. Its designed to let you adjust the glute for your specific pose.

    To move the breast, click on either breast area, and in parameters under transforms, it gives you up/down side/side, twist etc..you can adjust the x,y and z scaling as well.

    Post edited by Zev0 on
  • RiggswolfeRiggswolfe Posts: 899
    edited December 1969

    Thank you. If you hadn't guessed I'm trying to build a bundle of your stuff and was debating what to get. :) Right now I am leaning towards Shapeshift for g2m, the shapeshift bundle for g2f and genesis and probably the glute control for g2f. I am debating getting the belly bundle and maybe the others for genesis but well, my wallet is complaining!

  • Zev0Zev0 Posts: 7,046
    edited November 2013

    Cool Thanks man. I will look into more structured bundle options. Will also speak to Daz about what would be a viable offering, or if they can enable a make your own bundle type thing. I see they have such a sale going on now. Maybe it can be further implemented in a way in future. Releasing a set bundle in your store everytime is tedious because we have to make new promos, and work out the logistics on sales etc. If the store can offer an automated system where you can design your own, I think that is much better.

    Post edited by Zev0 on
  • RiggswolfeRiggswolfe Posts: 899
    edited December 1969

    Here's another question, what is the difference between the product called Glute and Breast movement and the Bend Over morph product? I'd think the former already handles what the latter does? I've got a few of your products in my cart and am eyeing a couple of others now!

  • SzarkSzark Posts: 10,634
    edited December 1969

    Zev0 will you being doing a really big bundle for your products. I have fallen behind getting al these and it would be nice next year if I could get the lot in one big bundle. ;) :)

  • Zev0Zev0 Posts: 7,046
    edited November 2013

    Glute and Breast Movement gives you fine adjustments and movement options on each side of the chest and glutes. The bending morphs serves one purpose, and that is to eliminate that long bottom effect that we used to see on V4 when the character was sitting or bending over (which still existed on V5). So it contains morphs to cater for that function. The glute morphs from G&B Movement can help to a certain extent, but not as well as the Bend morphs.

    Now they work better together, and for this reason, the Genesis 2 Female Glute Control contains both products, - the breast morphs ofcourse.

    Post edited by Zev0 on
  • Zev0Zev0 Posts: 7,046
    edited November 2013

    Szark said:
    Zev0 will you being doing a really big bundle for your products. I have fallen behind getting al these and it would be nice next year if I could get the lot in one big bundle. ;) :)

    Bundles are tricky. Eg you have to look at sales figures on each product. Now say I include two top sellers and one other product, a lot of people who already have both of those products will just pass on the bundle because they will be paying a bundle price for just one product they dont have. It really breaks your brain lol. So that bundle will end up being a waste, and will only be bought buy those who really do not have any of the products it contains. I would like to do an Ultrabundle type thing, but a lot of logistics with daz and accounting would have to be discussed etc. I like this build your own bundle option. That seems like a more viable solution, so you are only including products you want, and are not paying for something you already have.

    Post edited by Zev0 on
  • SzarkSzark Posts: 10,634
    edited December 1969

    Agreed not an easy thing to do. I love build your own bundles and we have been asking for this for years. No problem just thought I would ask. :)

  • Zev0Zev0 Posts: 7,046
    edited November 2013

    It is something I would like to discuss with Daz at sometime. I see they have it now with this sale, but more of an experimental feature to see how well the concept is recieved. But I am pretty sure we will see a builda bundle option in the near future:) If not, I will Ultrabundle something lol.

    Post edited by Zev0 on
  • RiggswolfeRiggswolfe Posts: 899
    edited December 1969

    Zev0 said:
    Glute and Breast Movement gives you fine adjustments and movement options on each side of the chest and glutes. The bending morphs serves one purpose, and that is to eliminate that long bottom effect that we used to see on V4 when the character was sitting or bending over (which still existed on V5). So it contains morphs to cater for that function. The glute morphs from G&B Movement can help to a certain extent, but not as well as the Bend morphs.

    Now they work better together, and for this reason, the Genesis 2 Female Glute Control contains both products, - the breast morphs ofcourse.

    Ok. That sounds like the problem I am experiencing with my g2f where her rear looks kind of flat if she bends over. I think your product will help her. Now to decide if I use Genesis enough still for the other 2. Magic 8 ball says "probably". lol

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    thank You for putting shapeshiftingb in the build a bundle, it's an amazing deal, I'm thinking I'm going to do the shapeshiftingb products and belly control bundle, I was shocked to find out after removing the belly control bundle it was only like $3.59 less donut went back in the cart, and I'm contigo laying adding the face weight as well since it's been in the wishlist for sometime

  • Zev0Zev0 Posts: 7,046
    edited November 2013

    Sure anytime:) It's nice to give back whenever possible:)

    Post edited by Zev0 on
  • RiggswolfeRiggswolfe Posts: 899
    edited December 1969

    I'm now the proud owner of all your shapeshift stuff as well as your movement morphs for both g1 and g2. (glute, butt, etc.) I didn't get the belly control stuff though, I was sort of at my spending limit.

  • Zev0Zev0 Posts: 7,046
    edited December 1969

    Wow, thanks man:) Hope you find them useful. And Enjoy:) PM me if you need anything or have any questions.

  • RiggswolfeRiggswolfe Posts: 899
    edited December 1969

    I've already used them in a render which I can't show here due to nudity. :)

  • BarubaryBarubary Posts: 1,201
    edited November 2013

    Zev0 said:
    Hi Riggswolfe. Yes, the ones shown are mainly for shaping purposes. The other glute and belly packs contain additional morphs (and a few from here) to assist with posing related issues, but are also designed to assist in shaping, just in more detail. EG they specialise only on those areas.

    With regards to products, I will have to see what can be bundled. As for G2 getting the same breast treatment as Genesis1 I don't know. Genesis 1 didn't have breast bones so it needed those movement morphs. On G2, you can just click and drag them around, so it makes the G1 breast movement morphs a bit redundant. I am still thinking of what to make for G2 that would be viable breast wise.

    Well, while G2F's breast bones do help, I'm sure the movement capabilities in that area could be improved. Another thing that the bones do not around for, is, well, pressure. Posermatic's "Natural Breast Movement for V4" did include a number of flattening morphs, which, I think, are not really available in any form for Gen6, yet. But thinking about it, it's not just breasts that react to pressure. Sitting down, leaning against a wall, lying on the floor and many more very common activities all put pressure on certain body parts, arms, legs, feet, hands, belly etc..
    The glute control and shape shifting morphs help with some of those situations, but I think there might be room for more. In fact, the whole 'human body reacting to pressure from it's surroundings'-area is something that tends to get in the way of (somewhat) realistic renders, at least for me. Smoothing can help, although I try to avoid it where possible, because for every problem it solves it creates 3 new ones, and deformers, of course, can also fix a lot of things, but wherever they are possible, I appreciate morphs :D

    Post edited by Barubary on
  • Three WishesThree Wishes Posts: 471
    edited December 1969

    Wow.

    After dithering around last night, I finally bit the bullet and bought this. I don't *think* I've bought from this creator before.

    I started playing around with the sliders for what I thought was going to be 30 minutes before bedtime, and wound up getting to bed 3 hours late :D

    These morphs are subtle, comprehensive, and believable. This product is a work of art.

  • nDelphinDelphi Posts: 1,849

    Hey Zev0, I posted a question for you on these at http://www.daz3d.com/forums/discussion/59444/zev0-s-shape-shift-for-gn-gn2

    I don't want to repost, maybe a mod can merge it here?

  • Zev0Zev0 Posts: 7,046
    edited July 2015

    Hi. Daz didn't want all the morphs under one group and it had to be split up into their respective ones instead. So the waist morphs had to go under the figures waist etc etc. So I had to re-arrange them. To this day I still find the original structure made the product workflow much faster having them all in one place. But you have to follow the figure structure rules lol. What you see in the vid is the morph structure I had just before it was submitted.

    Post edited by Zev0 on
  • nDelphinDelphi Posts: 1,849
    Zev0 said:

    Hi. Daz didn't want all the morphs under one group and it had to be split up into their respective ones instead. So the waist morphs had to go under the figures waist etc etc. So I had to re-arrange them. To this day I still find the original structure made the product workflow much faster having them all in one place. But you have to follow the figure structure rules lol. What you see in the vid is the morph structure I had just before it was submitted.

    So it is impossible to group them even following the DAZ 3D's structure rules? That is, they both can't exist technically?

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