Should Daz3d split its software to Pro and Home additions.

Should Daz3d split its software to Pro and Home additions.

There is thinking behind this, the main reason is render engines, between AMD and Nvidia, While most for Daz users are mostly on a budget and most will own AMD GPUs, and will stick with 3Dlight render engine this must be hurting sales, as I am only using G2 and G3, as they are 3Dlight friendly.

I still buy things but now make sure that they are 3Dlight compatible, which is now pushing me away from newer things that are only Iray compatible.

That is why I think Daz should now be thinking of Home and Pro additions of there software for high end and low end users, plus there are not many of us who can justify paying £800 plus for a Nvidia card.

Daz as got some hard thinking to do, and must have a AMD friendly render engine.

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Comments

  • DanaTADanaTA Posts: 13,206

    3DL is still in DS.  I see no reason for splitting DS.  You can still use it and the older things for it, such as PWToon.  I just used that yesterday!

    Dana

  • chris-2599934chris-2599934 Posts: 1,804
    edited May 2019
    Lorwinith said:

    While most for Daz users are mostly on a budget and most will own AMD GPUs, and will stick with 3Dlight render engine

    How do you know the finances, hardware and render preference of "most Daz users"?

    Daz has been leaning increasingly heavily towards iray in the last few years, and they still seem to be doing good business. So on the face of it, there doesn't appear to be the kind of problem you describe.

    Lorwinith said:

    That is why I think Daz should now be thinking of Home and Pro additions of there software for high end and low end users, plus there are not many of us who can justify paying £800 plus for a Nvidia card.

    Why do you think that separating 3DL off into its own ghetto program will increase the supply of content for it? I'd have thought it'd have the opposite effect.

    And you don't have to spend £800 plus or anything like it. A basic Nvidia card can be had for a tenth of that amount. If you can afford a better card, and your PC can handle it, then great - but don't assume you have to have the biggest baddest card to use iray.

    Lorwinith said:

    Daz as got some hard thinking to do, and must have a AMD friendly render engine.

    It does. It's called 3Delight.

    Post edited by chris-2599934 on
  • FSMCDesignsFSMCDesigns Posts: 12,752
    Lorwinith said:

    While most for Daz users are mostly on a budget and most will own AMD GPUs, and will stick with 3Dlight render engine

    How do you know the finances, hardware and render preference of "most Daz users"?

    Daz has been leaning increasingly heavily towards iray in the last few years, and they still seem to be doing good business. So on the face of it, there doesn't appear to be the kind of problem you describe.

    Lorwinith said:

    That is why I think Daz should now be thinking of Home and Pro additions of there software for high end and low end users, plus there are not many of us who can justify paying £800 plus for a Nvidia card.

    Why do you think that separating 3DL off into its own ghetto program will increase the supply of content for it? I'd have thought it'd have the opposite effect.

    And you don't have to spend £800 plus or anything like it. A basic Nvidia card can be had for a tenth of that amount. If you can afford a better card, and your PC can handle it, then great - but don't assume you have to have the biggest baddest card to use iray.

    Lorwinith said:

    Daz as got some hard thinking to do, and must have a AMD friendly render engine.

    It does. It's called 3Delight.

    Agreed!

  • LorwinithLorwinith Posts: 60

    I am not saying that Daz should stop using Iray or Nvidia, I am saying that Daz should keep up the good work and support the low end user, and remember many people still use V4 and M4.

    All I am saying that is that Daz should remember that many of its customers are AMD users, and should support that, And yes 3DL is a very good render engine once you learn how to use it.

    This is not a discussion about who got the best PC its about supporting both platforms Nvidia and AMD.

    And yes I like to see Prorender added to Daz like Maya and 3DS have done.

     

  • LeanaLeana Posts: 11,679

    Adding a 3rd render engine would mean adding a 3rd set of materials. A good number of PAs already don't support 2 engines, so the chances of them supporting a 3rd one are very, very low.

  • FSMCDesignsFSMCDesigns Posts: 12,752
    Lorwinith said:

    I am not saying that Daz should stop using Iray or Nvidia, I am saying that Daz should keep up the good work and support the low end user, and remember many people still use V4 and M4.

    All I am saying that is that Daz should remember that many of its customers are AMD users, and should support that, And yes 3DL is a very good render engine once you learn how to use it.

    This is not a discussion about who got the best PC its about supporting both platforms Nvidia and AMD.

    And yes I like to see Prorender added to Daz like Maya and 3DS have done.

     

    What you are saying is you want MORE support for AMD since it already supports having an AMD GPU. 3DL relys on the CPU in daz Studio, so what GPU you have doesn't matter much if using 3DL

    Any low end user can use daz Studio fine, you just want the PAs to cater to the low end users more.

    You wanna use ProRender, there is a plugin for Blender, export your scene to Blender and you are good to go!

    BTW unless you have numbers to back it up, how do you know how many users still use V4/M4 and also use AMD?

  • wolf359wolf359 Posts: 3,827

    "and remember many people still use V4 and M4."

    I have heard of those people... they are called .."Poser users"wink

    There is a Poser forum here at the Daz site
    .
    Compare the activity there  to the Commons and draw your own
    conclusions about how many Daz studio users are still using the mill 4 generation.
    or visit  the Daz content store  and search for V4/M4 content released this past decade.

    Even the poser community has began to see the wisdom of moving forward from the 12 year old
    mill4 generation with new poser native figures and rendeing engines for poser.

  • nightwolf1982nightwolf1982 Posts: 1,160

    Don't forget, at one point there was a split.  There used to be a basic free version of DAZ Studio and an Advanced paid version.  It wasn't until DS 4.0 that DAZ decided to eliminate the split and just give DS away for free.

  • Richard HaseltineRichard Haseltine Posts: 100,728
    edited May 2019

    Don't forget, at one point there was a split.  There used to be a basic free version of DAZ Studio and an Advanced paid version.  It wasn't until DS 4.0 that DAZ decided to eliminate the split and just give DS away for free.

    DS 1 and DS 2 were free, DS 3 introduced the advanced version (64 bit, but otherwise the same application with extra plug-ins as I recall). DS then had Advanced and Pro paid-for versions for a while. The render engines were the same in each version.

    Post edited by Richard Haseltine on
  • IsaacNewtonIsaacNewton Posts: 1,300

    Whilst the OP's graphic card issues may or may not be of wide interest, (s)he does raise the point that currently DS might be described as "one size fits nobody". I understand the desire to keep things simple and having one version of DS does that, however it does also put limits on what features can be put in to DS as a free to use program. Perhaps DAZ should keep DS as free to use and have advanced features (and there are many that have been requested but are not in DS) provided by means of paid for plugins. To some extent this is already the case with some plugins such as "Render Queue", "Anilip2", "UltraScatter Pro" for example. More of these advanced feature would be welcome.

  • Richard HaseltineRichard Haseltine Posts: 100,728

    The SDK is avaialble, so PAs (and people who want to be PAs, or even people who are willing to give their work away) can write a wide range of plug-ins

  • nelsonsmithnelsonsmith Posts: 1,336
    edited May 2019

    A lot of people don't even consider Daz as "pro" software yet, even though you can get professional level results from it if you are willing to put in the work.

    Although you can still get some use out of the older stuff, asking Daz or the PA's to continue to cater to it is like asking Microsoft to keep supporting Windows XP.

    Post edited by nelsonsmith on
  • evilded777evilded777 Posts: 2,464

    There are utilities that will translate materials between iRay and 3DL if you aren't capable of doing it yourself.. There is next to nothing that is render engine dependent unless you are talking specific shaders.

  • ParadigmParadigm Posts: 421

    Don't forget, at one point there was a split.  There used to be a basic free version of DAZ Studio and an Advanced paid version.  It wasn't until DS 4.0 that DAZ decided to eliminate the split and just give DS away for free.

    DS being free was the main reason I dropped Poser for DS. Poser had some features that DS didn't, but with dforce and no strand based hairs I don't think there's much of any reason to use Poser besides familiarity.

  • MasterstrokeMasterstroke Posts: 1,979
    Lorwinith said:

    Should Daz3d split its software to Pro and Home additions.

    There is thinking behind this, the main reason is render engines, between AMD and Nvidia, While most for Daz users are mostly on a budget and most will own AMD GPUs, and will stick with 3Dlight render engine this must be hurting sales, as I am only using G2 and G3, as they are 3Dlight friendly.

    I still buy things but now make sure that they are 3Dlight compatible, which is now pushing me away from newer things that are only Iray compatible.

    That is why I think Daz should now be thinking of Home and Pro additions of there software for high end and low end users, plus there are not many of us who can justify paying £800 plus for a Nvidia card.

    Daz as got some hard thinking to do, and must have a AMD friendly render engine.

    That is pretty much the exact opposite of my opinion
    (No AMD, no 3dlight, no V4 or M4 and no Home and Pro seperate editions. looking foreward to G9 some time instead)

  • IsaacNewtonIsaacNewton Posts: 1,300
    Lorwinith said:
    That is pretty much the exact opposite of my opinion

    (No AMD, no 3dlight, no V4 or M4 and no Home and Pro seperate editions. looking foreward to G9 some time instead)

    Actually, I'm rather dreading Genesis 9. (Though it will probably be called Genesis 10, for marketing reasons.). G9 (or 10) means whole new character sets, many of them rehashes of existing ones, whole new wardrobes and hair, also mostly similar to G3 and G8. The nightmare secenario is if there is something about G9 (or 10) that is really good that so outshines G3 and G8 that it becomes a "must have"; then the bank balance will really suffer.

  • nicsttnicstt Posts: 11,715

    No.

  • nonesuch00nonesuch00 Posts: 18,107

    If Pro is already free why on earth is DAZ 3D going to spend a lot more money and make a Home version, also free, that does less than the Pro does. Also they'd have trouble hiring staff that are available and skilled to do the design and coding. It makes no sense especially when DAZ 3D already has their hands full trying to modernize the 3D capabilities of the Pro version in a niche that has the likes of Poser, Blender, Unity 3D, UE4, and others.

  • IsaacNewtonIsaacNewton Posts: 1,300

    If Pro is already free why on earth is DAZ 3D going to spend a lot more money and make a Home version, also free, that does less than the Pro does. Also they'd have trouble hiring staff that are available and skilled to do the design and coding. It makes no sense especially when DAZ 3D already has their hands full trying to modernize the 3D capabilities of the Pro version in a niche that has the likes of Poser, Blender, Unity 3D, UE4, and others.

    Its possible you may have misunderstood the OPs comments. I don't believe Lorwinith was suggesting making a simplified version for free, but rather making an advanced version which would include additional features currently not available. This advanced version would be "paid for" software, with the procedes of those sales funding the development of advanced features.

  • namffuaknamffuak Posts: 4,144

    If Pro is already free why on earth is DAZ 3D going to spend a lot more money and make a Home version, also free, that does less than the Pro does. Also they'd have trouble hiring staff that are available and skilled to do the design and coding. It makes no sense especially when DAZ 3D already has their hands full trying to modernize the 3D capabilities of the Pro version in a niche that has the likes of Poser, Blender, Unity 3D, UE4, and others.

    Its possible you may have misunderstood the OPs comments. I don't believe Lorwinith was suggesting making a simplified version for free, but rather making an advanced version which would include additional features currently not available. This advanced version would be "paid for" software, with the procedes of those sales funding the development of advanced features.

    They tried that with Studio 4.0 - the base version was $49.95 but free for a 'limited' time. Studio 4.0 Pro was $495 and included the following not in the base version:

    Content Creator Toolkit

    • Weight-Map Brush (New) - Paint TriAxTM and traditional weight-maps for your figures.
    • Transfer Utility (New) - Transfer rigging, grouping, and shapes from one object in your scene to another.
    • Polygon Group Editor Tool (New) - Create/Edit polygon groups on any model.
    • Figure Setup Tab (Updated) - (previously Skeleton Setup) Define the bone hierarchy for a figure, associated geometries, and the relationships between them.
    • Joint Editor Tool (Updated) - Manipulate the Joint Parameters of a figure, along with the ability to create and/or remove bones.
    • CR2 Exporter (Updated) - Export figures to the Poser® Character (.cr2) format.
    • Property Editor Tab (Updated) - Mass editing of property attributes, as well as creation, deletion, grouping, ordering and linking.
    • ERC Freeze - Adjust property values (via Parameters tab or Presets/Poses) and link those properties to a controller; automatically calculating the scalar required to drive the properties to their current value when the controller is set to its current value (or 1 in the case of a 0 value).
    • Morph Loader Pro (Updated) - Quickly and easily add your own custom and third-party morphs to objects in your scene, using Wavefront Object (*.obj) files, with many more options and much greater control than the Advanced version.
    • ExP Exporter - Generate ExP product files through a visual interface. This tool greatly simplifies a very tedious and time-consuming process that had to be done by hand prior to this tool.

    IIRC, the Pro version was discounted around 50% but there  was a lot of push back so the base version went away and everyone got the serial number that unlocked all the Pro functionality. Those who purchased Pro were compensated to an extent.

    So - they've been there, they've done that -- and they feel it didn't work.

  • jestmartjestmart Posts: 4,449

    What I got from OP's post is they want a free Home edition that is 3Delight only and paid Pro edition that is Iray only, thinking that this would somehow encourage vendors to add 3Delight material presets to their products since more people would probably have the free version.

  • wolf359wolf359 Posts: 3,827
    edited May 2019
    jestmart said:

    What I got from OP's post is they want a free Home edition that is 3Delight only and paid Pro edition that is Iray only, thinking that this would somehow encourage vendors to add 3Delight material presets to their products since more people would probably have the free version.

    There is no business reason for the PA's to do this 

    If poser became free, I doubt any Daz PA swould suddenly  go back to supporting poser.

    I get  it...Daz has tied their Free core application to NVIDIA Hardware and anyone wanting to get the best of DAZ Studio  rendering must  invest in NVDIA hardware as well.

    The OP has the option of using the various IRay to 3DL material converters.
    or enduring the vicissitudes of exporting and rendering in some AMD friendly external program like blender,Carrara etc.

    Post edited by wolf359 on
  • namffuaknamffuak Posts: 4,144
    jestmart said:

    What I got from OP's post is they want a free Home edition that is 3Delight only and paid Pro edition that is Iray only, thinking that this would somehow encourage vendors to add 3Delight material presets to their products since more people would probably have the free version.

    The problem here is that 3DL can give results as good as, or better than Iray - but it takes a fair bit of work and a different mind set to do it, and for a PA there just isn't any financial incentive. There have been several threads on this and it comes down to not enough reward to make the effort viable. As I understand it (and I may be wrong) if both Iray and 3DL materials are included the results need to match. For a PA skilled in 3DL the time spent tweaking the materials just doesn't justify the few additional sales; for the PAs without the 3DL skill set it's a complete non-starter.

    Wolf359's post above is partially correct - you don't need to use Nvidia hardware for Iray, you can get the same results with the CPU - it's the old time/money trade-off. With a good GPU the renders finish in minutes to an hour or so; the same renders with the CPU will take over an hour on into overnight or possibly more than a day.

  • IsaacNewtonIsaacNewton Posts: 1,300
    namffuak said:

    Its possible you may have misunderstood the OPs comments. I don't believe Lorwinith was suggesting making a simplified version for free, but rather making an advanced version which would include additional features currently not available. This advanced version would be "paid for" software, with the procedes of those sales funding the development of advanced features.

    They tried that with Studio 4.0 - the base version was $49.95 but free for a 'limited' time. Studio 4.0 Pro was $495 and included the following not in the base version:

    .....

    So - they've been there, they've done that -- and they feel it didn't work.

    It seems that DAZ3d are locked in to a business model of free software with relatively expensive content. DAZ3d then make their money from selling content and part of the profit goes towards developing the software.

    Swapping over to "paid for software" whilst still maintaining the higher content cost was, realistically, doomed to failure. Swapping to "paid for software" and reducing the content cost would be quite a gamble; one I doubt DAZ3d will take.

    One way forward might be to put all future advanced features in the "content category" by making them "paid for" plugins. Then the return on investment would come directly from the sales of the plugins.

     

  • wsterdanwsterdan Posts: 2,344
    jestmart said:

    What I got from OP's post is they want a free Home edition that is 3Delight only and paid Pro edition that is Iray only, thinking that this would somehow encourage vendors to add 3Delight material presets to their products since more people would probably have the free version.There’s a very simple problem with this theory, though: there are XXX number of people rendering in 3DL, taking away some of the features they’re using now and putting them in a paid-for version (or keeping everything as is and putting new features in a paid-for version) isn’t suddenly going to add users to that group, it’s still going to be the same XXX number of people, except now they’ll have fewer features going forward. Any PA making 3DL product isn’t going to see any increase in sales, it’s going to be the same market size. PAs will always increase sales by including 3DL options, but the question will always be if the extra sales are worth the extra cost to create them. 

    This problem with this is that there are currently XXX customers using the 3DL features of DAZ Studio. Taking away some of the features and putting them in a paid version (or leaving all the current features there and adding new ones to a paid version) isn’t suddenly going to increase the 3DL user base. PAs will still have exactly the same base of 3DL users to sell to. PAs will almost always increase their sales by including a 3DL version alongside their Iray version, but the question will always be if the increased sales are enough to pay for the additional investment in creating the 3DL version.

    The “3DL” version of DAZ Studio is already free, if they want to increase their 3DL user base they’d probably need to pay people to use the software. wink

    — Walt

  • wolf359wolf359 Posts: 3,827

    you don't need to use Nvidia hardware for Iray, you can get 

    the same results with the CPU - it's the old time/money 

    trade-off. With a good GPU the renders finish in minutes to 

    an hour or so; the same renders with the CPU will take over 

    an hour on into overnight or possibly more than a day

    True sir. 
    However, the reason I dont mention CPU rendering with Iray, in these discussions, is that it almost comes of as cynically mocking the person who cant afford a viable NVIDIA graphics card.

    Sort of like if the airlines drasticly raised their ticket costs 

    and blythely suggested to  hapless, lower income travelers  

    that; "walking across the country is technically possible
    if one is patient". devil


    It seems that DAZ3d are locked in to a business model of 

    free software with relatively expensive content. DAZ3d then 

    make their money from selling content and part of the profit 

    goes towards developing the software.


    Daz content is "expensive" relative to what??

    At this point their only real competition is Reallusion
    who's native Iclone Character content is much more 

    expensive than  the Clothing,hair & props in the Daz store.

    Now yes.. Reallusion has come up with an easy way to 

    convert your Daz Characters and clothing to Iclone native 

    content ,with their CC3 program, but one still has to spend the money at the Daz store first before using  it in Iclone CC3.


    One way forward might be to put all future advanced features 

    in the "content category" by making them "paid for" plugins. 

    Then the return on investment would come directly from the 

    sales of the plugins.

    The  obvious problem with that approach is that many of the "advanced features" are proprietary Daz IP that they  will not release to the general public.
     (See HD morph tool& the DForce version of the new Spline based hair).

  • IsaacNewtonIsaacNewton Posts: 1,300
    edited May 2019

    Wolf359, to answer your points:

    It seems that DAZ3d are locked in to a business model of 

    free software with relatively expensive content. DAZ3d then 

    make their money from selling content and part of the profit 

    goes towards developing the software.


    "Daz content is "expensive" relative to what??"

    The answer to that is very simple. DAZ3d does not generate money by selling it's software. Instead it generates money through content sales. Therefore, if DAZ3d did generate money from it's software then it would not need to generate as much money through content sales, consequently content could be cheaper. So, "expensive relative to a different business model".

     

     


    One way forward might be to put all future advanced features 

    in the "content category" by making them "paid for" plugins. 

    Then the return on investment would come directly from the 

    sales of the plugins.

    "The  obvious problem with that approach is that many of the "advanced features" are proprietary Daz IP that they  will not release to the general public.
     (See HD morph tool& the DForce version of the new Spline based hair).""

    Indeed, I was not talking about DAZ3d removing existing advanced features from DS4.11, but rather that additional advanced features that could be added to DS (and there are many) could be "paid for" plugins which would be self funding. Ideally, DAZ3d would be releasing those plugins themselves with or without collaboration with it's PAs or other Third Parties.

    Post edited by IsaacNewton on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited May 2019

    a Pro version with HD morph loader and Dforce hair creation would almost certainly sell and they could even ask $500+ for it

    Post edited by WendyLuvsCatz on
  • Richard HaseltineRichard Haseltine Posts: 100,728

    Wolf359, to answer your points:

    It seems that DAZ3d are locked in to a business model of 

    free software with relatively expensive content. DAZ3d then 

    make their money from selling content and part of the profit 

    goes towards developing the software.


    "Daz content is "expensive" relative to what??"

    The answer to that is very simple. DAZ3d does not generate money by selling it's software. Instead it generates money through content sales. Therefore, if DAZ3d did generate money from it's software then it would not need to generate as much money through content sales, consequently content could be cheaper. So, "expensive relative to a different business model".

    That rather assumes the total market would remain the same - if a paid-for DS, or paid-for advanced features, reduced the potential purchaser numbers then prices might go up and variety down. Changing one variable is likely to have more than one consequence. In any event, as has already been said, Daz did try having a paid-for version of DS - and reverted to the current model.

  • wolf359wolf359 Posts: 3,827
    edited May 2019


    Therefore, if DAZ3d did generate money from it's software then it 

    would not need to generate as much money through content sales, 

    consequently content could be cheaper. So, "expensive relative to a 

    different business model".

    The problem here is that selling seats of a software package as your 

    primarly source of revenue, relies upon a constant influx of NEW users purchasing ONE seat of the program.

    (How has that  been working out for Smith micro??)wink

    It is much easier to partner with the PA's produce a steady stream of content for people who have your free program already 
    than to have to spend more time and money marketing and promoting the core application to new users in an extremely competitive market space


    The  Software Market has changed.

    Consider how Adobe, Autodesk and others have gone to a subscription model to generate steady monthly income.

    While this is an effective anti piracy measure, it also prevents 
    people( Like myself  still on DS 4.8) ,from setteling in on a certain release version and milking every bit  of utility out of it 
    for several years without buying the new version.

    There is also a Huge advantage for yor development team to only have to use one set of internal SDK's supporting ONE software version.
    As opposed to having to provide tech support for older versions that people will demand because they paid for your software one time.......9 years agodevil

    There is a very good reason why Daz will not release older versions of Daz studio and their EULA forbids others to do so.

    Even Reallusion has released a Python open API  to encourage third
    party plugin devs to partner with them as vendors. because they realized that not every existing customer is upgrading
    the core application right away.


    a Pro version with HD morph loader and Dforce hair creation 

    would almost certainly sell and they could even ask $500+ for it

     

    Perhaps it may, however ,in so doing ,you destroy the long term value of your IP for a short term gain.

    Consider the Classic cow/milk analogy.

    If I was the first, in my village, to breed a milk producing Cow
    That Milk is My IP
    I would keep it as my sole IP and force others to come to me to buy  milk. 
    Not sell the cow which will inevitably be reversed engineered
    and soon the market will be flooded with milk reducing its value.

    Post edited by wolf359 on
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