hidden and Deleting hidden faces when exporting and/or option to delete faces

others softwares like this one (CC3, fuse and others) have a option for when exporting a model to outside daz to "delete hidden faces(polygons), while it can be done manually after exporting the character trough others programs like maya, blender and others would be good to have a option for that in DAZ where the user can mark that option and it hidden polygons behind others polygons and you can get a option to "delete that hidden polygons if you want to remove not needed polygons, it can help with animations avoiding "meshs pocking outside and also to reduce the polygons usage, we could have something like that:

 

that sort of feature could be really, really awesome to be added.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,739

    You can use the Geometry Editor to hide and delete polygons, via right-click menu.

  • EllessarrEllessarr Posts: 1,395

    You can use the Geometry Editor to hide and delete polygons, via right-click menu.

    where i do find that geometry editor?

  • Richard HaseltineRichard Haseltine Posts: 100,739

    Tools>Geometry Editor

  • EllessarrEllessarr Posts: 1,395

    Tools>Geometry Editor

    hmm thanks, after test it, while it work, compared to others still too basic, the others tools, already have automated way to detect meshs which are "behind others meshs" and hidden and delete if you want, without you need all the process to manually choose the polygons, you only need to do that in the case you want to export a specific body part like want to export only the cloth with the skeleton, or just head, but if you want to make a full clothed character and export him to the engine they have a automated option to delete any polygon not visible in the scene(behind others meshs) without you need to select anything to do that.

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