node lists and canvases are very clunky to use

i really like the idea of canvases for separate render passes, but the way they are implemented from a UI perspective seems very clunky. each canvas is linked to a node list, but each canvas can only have a single node list. this makes it difficult to sensibly organize canvases. for instance, i would like to have a "foreground" canvas and a "background" canvas, and swap nodes to each canvas depending on where the camera is. if i could attach multiple node lists to one canvas, i could create a node list for "House A" and "House B" and "House C" that each includes all objects and scenery near each house. so if my camera is at House A, i can put the House A node list in the Foreground and House B & C in the Background. 

another issue is that node lists themselves are difficult to manage due to limited options. if i put sixteen objects in Node List A, and then realize I missed ten more objects, in order to add all 26 objects to the node list i have to go back and re-select all of the original sixteen objects. i can't just select the ten new objects and add them, unless i do it manually in the node list itself. and THAT is difficult because i can't see in the viewport what i'm selecting. there should be an option to "add/remove checked items to node list". and similarly there should be options to enable creating selections in the scene from a node list.

a third issue is that canvases and node lists are tied to render settings. so if i spend a lot of time creating a bunch of canvases for a complicated render, i can't load any render setting presets or even many lighting presets (because the HDRI dome is part of render settings). if you use "merge into scene" with a render setting/lighting preset, it shouldn't destroy your canvases and nodes.

 

i am very new to DS and i am still learning, so maybe some or all of these issues have a solution that i don't know about. if so please let me know!

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