the MakeHuman conundrum

WendyLuvsCatzWendyLuvsCatz Posts: 38,204

https://app.box.com/s/shk783z3jk30y8nhidrk
my saved asset

I was playing around with makehuman collada export inDS4.6
trying to use existing imported rigging to do a triax figure
(NOT Daz studio rigging or transfer utility, the original MH rigging which imports on the imported mesh)
the thing saves, you can translate and rotate the limbs and it poses but it will not STICK
and the clothing mesh is un-selectable as is eyes and mouth parts
weird
https://www.youtube.com/watch?v=UAlzLJPstkQ

Untitled.jpg
1305 x 835 - 238K
Post edited by WendyLuvsCatz on

Comments

  • BejaymacBejaymac Posts: 1,886
    edited November 2013

    Wendy you might as well delete your uploaded file, as there is nothing in it that anyone can use to see what your doing, there's no mesh and no UV data included, all you get are the bones and they are all just lying horizontal.

    From my own experiences with DS and Collada I can say don't waste your time with it, all you get is a collection of props, which are of no use for TriAx rigging as you need a fully welded "single skin" mesh for it rather than a collection of props.

    EDIT

    I've downloaded and been playing with makehuman, so I now have some idea of what your doing.

    What your getting is a combined mesh where only the figure part of the mesh has a General Weight Map rig, if you want to use the clothing your going to have to extract it from the combined mesh and rig it seperately.

    Post edited by Bejaymac on
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