Saving a product -- automatically compile runtime folders with textures/assets?
After using Daz for a while I'm ready to release some basic content as freebies. I have everything modeled and the content in my library arranged in folders.
The problem is that I'm referencing textures that are scattered around my hard drive because many I reuse for multiple projects.. I was under the impression, perhaps wrongly, that Daz would copy and assemble all of the various textures and geometries into a folder inside runtime, similar to how it arranges everything neatly in the data folder.
Is there a way to automatically do this via built in functionality or a script? Clicking "Create a Product" on the folder in my content library that contains all of the model and material files doesn't seem to do this.
Do content authors simply keep their textures in the runtime folder while developing?
Thanks for any clarification. My "My Library" folder is quite an jumbled mess from all the freebies I've downloaded.
Comments
This product should do what you need: http://www.daz3d.com/content-gatherer