BLUR EFFECT

edited November 2013 in Carrara Discussion

I have applied an BLUR effect to my Missile exhaust BUT its not what I want. It BLURS the OBJECT the Particle stuff BUT the edges are SHARP/hard... NOT good

How can I get the edges to be blurred feathered?

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Post edited by richard.chaos_91798ec102 on

Comments

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    No need for to use the craptacular blur post effect. Use the alpha channel in your particle shader. The only issue I've run across is putting an emitter with an alpha channel within a volumetric cloud. You get artifacts that way.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Here's an example from the Smoke emitter contained in your Objects Browser under Simple Particles. Note the alpha channel!

    As an aside, since all these topics you've been posting seem to be about the emitter and a particular scene, it seems to me that it makes more sense, avoids confusion and duplicate answers to keep it as one topic- since that's what it is.

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