Alien Lands (Commercial)
AntMan
Posts: 2,051
I've been trying to come up with some "Alien" products. Not the movie franchise, although I did do the corridor set, but objects or worlds new to us here. It's harder than it looks because I'm not an alien.
I keep thinking how would a human deal with it, how can we use it, so there has to be certain restraints. It's an interesting process and I hope you enjoy this and the the next set to come which is alien as well but 100% different from this.
https://www.daz3d.com/alien-lands
This has Iray and 3DL texture sets and builds
b.jpg
1800 x 1000 - 1M
a.jpg
1300 x 1000 - 699K
c.jpg
1800 x 1000 - 846K
Post edited by AntMan on
Comments
Looks great, I could always use more alien landscapes
I LOVE IT! It's mine, and I'm using it for more of a fantasy theme. Great job, as usual.
Thanks! I have more planned should this do well, so far so good. : )
Wonderful job, as usual. If you're planning more, can you do hexagon tiles? I'm a fan of the old school rpg The Fantasy Trip, and would like to recreate things like the map in this link, as a 'stage'. But this map is pretty close to exactly what I want :)
So while I'm at it, can you do fire pits? Doorways, trapdoors/grates, and walls? Streams, and little bridges? Or some sort of arena elements in general? Please.
I love this! Hope I can do it justice.
Just a question, love those skies..HdrI? Backgrounds? Available anywhere?
Sounds fun Joe, A game style world.
Spit I have tried to make my own Dome sets but I'm never happy with them. So I always render with no background and drop one in using Photoshop. Not sure what I'm doing wrong even used 8K maps but still somethings off. On thing that helps though is create a layer at the top of the layer stack and fill it with a color that goes with the vibe you want. Set it it "Color" and dial it back to like 10%, brings the image together like a sky dome does.
Thanks. And that sounds like a good technique. I used to do something similar in Bryce back in the day to make objects/figures feel like part of the scene---I'd give them about 2-3% transparency in Bryce itself.
Looks cool :)