Unsupported hit mode

RabeRabe Posts: 0

I have a render problem. I have materials in a pillow, and it always renders them transparent, though the material is not supposed to be transparent..
The render says RO531 Unsupported hit mode 'transparent'.
I now switched opacity completely off adn its working, but I'd like to know what causes this behaviour.
An idea, anyone?

Comments

  • srieschsriesch Posts: 4,241
    edited December 1969

    I don't know the answer, but some random googling gave me this link to the 3Delight render engine's user manual ( http://www.3delight.com/en/uploads/docs/3delight/3delight_70.html ) which lists this tiny additional clue:
    R0531 unsupported hit mode 'mode'
    The specified ray hit mode is not supported.

  • millighostmillighost Posts: 261
    edited December 1969

    Rabe said:
    I have a render problem. I have materials in a pillow, and it always renders them transparent, though the material is not supposed to be transparent..
    The render says RO531 Unsupported hit mode 'transparent'.
    I now switched opacity completely off adn its working, but I'd like to know what causes this behaviour.
    An idea, anyone?

    It is a buggy script. The HumanSurfaceShader (and likely others shaders, too) generates this error if it is applied to an object which has "cast shadows" turned off. You can change it in /scripts/support/omnifreaker/rendertime/omHumanSurfaceAttribs.ds.
  • RabeRabe Posts: 0
    edited December 1969

    Thank You. I 've found the scriptfile, but what would I change there? I don't have the slightest idea about scripting for DAZ

  • millighostmillighost Posts: 261
    edited December 1969

    Rabe said:
    Thank You. I 've found the scriptfile, but what would I change there? I don't have the slightest idea about scripting for DAZ

    Simply search for the line that looks like:
    
    var sOpac = "transparent";
    

    and change it to:
    
    var sOpac = "primitive";
    

    That should do it.
  • RabeRabe Posts: 0
    edited December 1969

    I found it and changed it. Thank YOu.

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