Unsupported hit mode
Rabe
Posts: 0
I have a render problem. I have materials in a pillow, and it always renders them transparent, though the material is not supposed to be transparent..
The render says RO531 Unsupported hit mode 'transparent'.
I now switched opacity completely off adn its working, but I'd like to know what causes this behaviour.
An idea, anyone?
Comments
I don't know the answer, but some random googling gave me this link to the 3Delight render engine's user manual ( http://www.3delight.com/en/uploads/docs/3delight/3delight_70.html ) which lists this tiny additional clue:
R0531 unsupported hit mode 'mode'
The specified ray hit mode is not supported.
It is a buggy script. The HumanSurfaceShader (and likely others shaders, too) generates this error if it is applied to an object which has "cast shadows" turned off. You can change it in /scripts/support/omnifreaker/rendertime/omHumanSurfaceAttribs.ds.
Thank You. I 've found the scriptfile, but what would I change there? I don't have the slightest idea about scripting for DAZ
Simply search for the line that looks like:
and change it to:
That should do it.
I found it and changed it. Thank YOu.