hair under hoods

WendyLuvsCatzWendyLuvsCatz Posts: 38,299
edited June 2019 in Carrara Discussion

with hair under hoods I am finding real difficulties in getting it to drape under the hood

I had to ignore collisions in the end and painfully manually style it or it wants to pop over the hood

afterwards simulating could enable collisions instead, am wondering if a hood with reversed normals would work but sadly on a rigged figure could not reverse the normals

shovel0093.png
1920 x 1080 - 525K
shovel0150.png
1920 x 1080 - 538K
Post edited by WendyLuvsCatz on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,299
    edited June 2019

    in future I might need to render twice, cull backfacing polygons use shadowcatch and overlay hood render on hair one

    I mean this is working but for the amount of work involved layering may be faster

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,299
    edited June 2019

    the animation

    its part of something bigger I am compositing with Twinmotion backgrounds

     

    and another using a layer

     

    Post edited by WendyLuvsCatz on
  • DiomedeDiomede Posts: 15,184

    Thanks for these posts.  I'm not ignoring you, but I don't have any useful suggesitons that you have not already mentioned.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,299

    I gave up, reversing the normals on a VWD hood helped as could that as a prop but it is still worse than no hood at all

    postwork adding an alpha png hood layer seems the only practical solution so far

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