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Thanks Kerya!
The hair is great and I am sure people will enjoy using it on the official DAZ release of this new character that we are discussing in this thread!
(Re-edited to be on topic)
Didn't read all 13 pages :) but I have seen some questions / comments about the differences between Victoria 6, Gia, and Olympia. Watma Scunn, one of the DAZ artists on Facebook, posted a comparison render he did. Comparision of Vicky6, Gia and Olympia
They look the same to me, with only slight variations IMO.
What shading rate do you use? I don't have Olympia yet, but on other textures, such as the old Amy Elite texture, if you dropped the shading rate the seams went away. If you use the default 1.00 try lowering it to .20 or so.
Kori uses 0.70 of Olympia. Nidale uses 0.50 of Olympia. They both use G2 Female UV's
Perhaps this is hidden somehow. I don't see it on the shaping tab. When I select "Currently Used", it only shows the character head and body shape as used.
I bought Victoria 6 pro, which of course came with her anatomy figure. Which I have applied. Now I have these textures I've bought during the Olympia offering. None seem to have a mat for her anatomy. Is it hidden somewhere, or do artists simply not bother with creating a texture for it? If not, shouldn't there be a note somewhere that informs customers that a texture for the anatomy is not included? Perhaps Daz should simply issue a fig leaf with the character...
And if it's hidden, WTF? Why isn't it with the rest of the textures?
Not had much time to do any renders recently, but here's a quick test of Nidale and Olympia (with a smidge of Curvaceous Olympia 6)
I've done two very basic renders to show just how different the three figures are. Perhaps they illustrate better just how different the figure shapes are. You will not a rather large difference in not just size but shape of both breast and buttocks on Olympia.
Female genitalia use the same texture as the hip. You essentially just need to select the genitalia and then apply the hip texture for the figure to it.
If you didn't purchase the pro bundle you probably did not get the custom Olympia UV for the Genitalia, so the Olympia texture may have some distortion.
There was a mixup. She's back in the snowball. Today is the last day to get a snowball for the Olympia 6 Pro bundle though.
Kori uses 0.70 of Olympia. Nidale uses 0.50 of Olympia. They both use G2 Female UV's
Perhaps this is hidden somehow. I don't see it on the shaping tab. When I select "Currently Used", it only shows the character head and body shape as used.
With Kori I don't see the Olympia body getting dialed in, however, there is 0.70 of the Olympia head. For Nidale it is similar, Olympia body morph is at 0 while the head is at 0.50.
A tribute to Boris Valejo and his piece named "Αstarte"..but this time featuring Genesis 2 female - Olympia 6 character with some morph fixes directly out of Poser pro 2014 and Octane renderer...a few hours of postwork in photoshop to bring it closer to the oil techique of Boris...hope you like it!
Please remember that this is an Official Daz 3D release Thread, so Off Topic conversations will be removed.
Odd Ill have to recheck the final files the body morphs should have matched the head morph dials.
Here is a screen shot for Kori. I had display hidden properties enabled.
There was a mixup. She's back in the snowball. Today is the last day to get a snowball for the Olympia 6 Pro bundle though.
OMG Thank you, I got Olympia 6 Pro Bundle & products to go with her to play with. lol :) :) :)
wow! hope you put that in the daz gallery, you've probably got a high chance of winning in the next round! (especially if you tag it with Olympia6 lol, just a guess)
wow! hope you put that in the daz gallery, you've probably got a high chance of winning in the next round! (especially if you tag it with Olympia6 lol, just a guess)
I Totally AGREE!!!
That is a Spectacular piece of Art, Unique Design! :)
My first render of Olympia...I think she may be my favorite.
I have figured out some of why I was seeing different results than Renpatsu.
If I load Genesis 2 Female base and apply the Kori body and head shapes, I get the Olympia Head shape at 0.7.
If I load the Kori actor in DAZ Formats -> -> People -> Genesis 2 Female -> Characters, then I get only the Kori body and head shape with no Olympia head or body shape.
I would expect these two methods to produce the same character. I think the head shape actually is slightly different.
I have figured out some of why I was seeing different results than Renpatsu.
If I load Genesis 2 Female base and apply the Kori body and head shapes, I get the Olympia Head shape at 0.7.
If I load the Kori actor in DAZ Formats -> -> People -> Genesis 2 Female -> Characters, then I get only the Kori body and head shape with no Olympia head or body shape.
I would expect these two methods to produce the same character. I think the head shape actually is slightly different.
That could be why then. I dont make the actor files so perhaps something got left out when they were being made ill let the powers that be know. Cause they should produce the same results for sure :)
That could be why then. I dont make the actor files so perhaps something got left out when they were being made ill let the powers that be know. Cause they should produce the same results for sure :)
I did some more experimentation and what I've discovered is that "Currently Used" does not always tell you the truth about what is currently used.
When I load the Kori actor, and show Currently Used on the shaping tab, it show me only Kori Body and Kori Head at 1.0. This is with "Show Hidden Properties" selected.
When I go into the Head -> People -> Real World, it shows Kori Head at 1.0 and Olympia Head at 0.7.
The Olympia Head shape morph is there, but something has been done in the actor so that it does not show in Currently Used.
@APRILYSH
@ATHENAS FANTASY
thank you very much guys :)
lets hope that Daz people are thinking like you and give a chance to a poor poser user like myself... :D
That could be why then. I dont make the actor files so perhaps something got left out when they were being made ill let the powers that be know. Cause they should produce the same results for sure :)
I did some more experimentation and what I've discovered is that "Currently Used" does not always tell you the truth about what is currently used.
When I load the Kori actor, and show Currently Used on the shaping tab, it show me only Kori Body and Kori Head at 1.0. This is with "Show Hidden Properties" selected.
When I go into the Head -> People -> Real World, it shows Kori Head at 1.0 and Olympia Head at 0.7.
The Olympia Head shape morph is there, but something has been done in the actor so that it does not show in Currently Used.
That indicates that the state of the figure was memorised with all but the custom morphs already set - Currently Used shows not non-zero properties but those that differ from their memorised values.
I would very much like to know if the Jungle Girl outfit is rigged in this manner. That very thing is what has kept me from buying any of Bobby25's items since I discovered that 'feature". It would also be nice to know if the Prehistoric Princess gets away from that. If both items still have the loincloth stuck to the thighs then I'll know to steer clear of the Pro Bundle.
As far as I can tell, the Jungle Girl loincloth is rigged to the thighs. It does have a few morphs to make up for that, so it's not completely useless, but like most items of that kind I have encountered at the DAZ store, it is very limited. Nothing I would normally spend money on.
Just note, pieces can be rigged to the bodyparts AND have their own bones (or even "bodyhandles") too by using overdriven weightmaps. Eg my latest hair follows the head, neck and collars but also have back, left and right bones if you dont want the pieces to just lay there. I haven't tried the loincloths yet but don't dismiss them just because they follow the thighs, check also if they have their own bones to pose too. Following the thighs is at least a start IMO better than just static pieces poking through limbs then you HAVE to pose. I prefer having both conforming AND custom bones on the pieces. Thought I'd mention overdriven weightmaps in case that's been overlooked :-)
I think she is pretty...Trish
Very nice Trish, what lighting did you use?
I like her as well her body shape is nice and her face quite pretty.
That could be why then. I dont make the actor files so perhaps something got left out when they were being made ill let the powers that be know. Cause they should produce the same results for sure :)
I did some more experimentation and what I've discovered is that "Currently Used" does not always tell you the truth about what is currently used.
When I load the Kori actor, and show Currently Used on the shaping tab, it show me only Kori Body and Kori Head at 1.0. This is with "Show Hidden Properties" selected.
When I go into the Head -> People -> Real World, it shows Kori Head at 1.0 and Olympia Head at 0.7.
The Olympia Head shape morph is there, but something has been done in the actor so that it does not show in Currently Used.
Currently used shows you properties that are at a different value than their default or load value. This means that if you load Genesis 2 Female and manually apply the Victoria 6 shape then the Victoria 6 slider will show up under currently used. If you load Victoria 6 directly into the scene the Victoria 6 slider will be set to 1, but it won't show up under currently used unless you change that value since "1" is the default state.