Local Volumetric Light

cschneicschnei Posts: 0
edited December 1969 in Daz Studio Discussion

Hello everyone,

is there any way to create a local volumetric light.

I tried the Age of Armour Volumetric Light Camera, but it adds volumetric light to the whole scene.

I want only some areas of the scene to use volumetric light.
I need something like a moveable and scaleable volumetric cube.

Or is there a way to tell the volumetric light camera to use spotlight1 and ignore spotlight2 and spotlight3?

Cause right now, it uses every light in the scene, which is really anoying.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,252
    edited December 1969

    Apply the uberVolume shader to a primitive - make sure the camera is outside the primitive.

  • cschneicschnei Posts: 0
    edited December 1969

    Thats exactly what i searched for.

    Thank you.

Sign In or Register to comment.