Wither in Carrara

Salem2007Salem2007 Posts: 513
edited December 1969 in Carrara Discussion

I know the HD morphs are for DS, but has anyone had any luck tweaking the textures for use in Carrara? I'm playing with the new Wither model, and trying to use the displacement maps but not having much luck. Also, if I try to change the materials (body, torso, legs, etc) the figure texture disappears.

Any plans for HD to work in Carrara 9?

Comments

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Don't know nuthin' 'bout Genesis or HD.

    As to C9, it would seem to make sense, but nobody knows, and DAZ hasn't said anything. Personally, I think that there needs to be a lot of work to update and modernize Carrara's traditional features, and not just add figure support. That needs to be done as well, of course, it is DAZ 3Ds business model after all, but they need to take a more balanced approach in this next version.

  • DartanbeckDartanbeck Posts: 21,326
    edited December 1969

    Hell, I'm hoping they make it work in 8.5!!! ;)

  • EddyMI3DEddyMI3D Posts: 365
    edited December 2013

    It seems they work with C8.5P.
    Actually you can see some differences when move the HD lever to the right. The HD Morphs also work with other characters then V6.
    Maybe there will be more improvements in C9

    Post edited by EddyMI3D on
  • Salem2007Salem2007 Posts: 513
    edited December 1969

    EddyMI said:
    It seems they work with C8.5P.
    Actually you can see some differences when move the HD lever to the right. The HD Morphs also work with other characters then V6.
    Maybe there will be more improvements in C9

    I don't see the HD levers--what part of the actor needs to be selected to see the HD parameters?

  • Salem2007Salem2007 Posts: 513
    edited December 1969

    Hell, I'm hoping they make it work in 8.5!!! ;)

    Me too...but I'm not holding my breath.....

  • EddyMI3DEddyMI3D Posts: 365
    edited December 2013

    Select the Actor of G2F and then type 'HD' into the parameter filter.

    HD.jpg
    311 x 291 - 22K
    Post edited by EddyMI3D on
  • EddyMI3DEddyMI3D Posts: 365
    edited December 1969

    I hope we are talking about this: http://www.daz3d.com/victoria-6-hd-add-on

  • Salem2007Salem2007 Posts: 513
    edited December 1969

    EddyMI said:
    I hope we are talking about this: http://www.daz3d.com/victoria-6-hd-add-on

    I'm referring to this: http://www.daz3d.com/new-releases/wither-hd-for-genesis-2-male-s

    I do see a Raw_Wither parameter, but not one for HD settings. I'll give that parameter a try, though.....

  • EddyMI3DEddyMI3D Posts: 365
    edited December 1969

    Oh, I see, my fault...
    Sorry,

  • Salem2007Salem2007 Posts: 513
    edited December 1969

    EddyMI said:
    Oh, I see, my fault...
    Sorry,

    No worries--I think the same principle applies--I bumped the slider up little and I do see some improvements....

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,041
    edited December 2013

    I just tried some
    yes see differences with slider but unsure just what differences LOL!
    shaded and wireframe renders,value set to 1.5 using gear icon
    the second ones being HD and looking LESS detailed

    a095.png
    1920 x 1080 - 153K
    a000.png
    1920 x 1080 - 155K
    Doc2095.png
    1920 x 1080 - 744K
    Doc2000.png
    1920 x 1080 - 763K
    Post edited by WendyLuvsCatz on
  • Salem2007Salem2007 Posts: 513
    edited December 1969

    I just tried some
    yes see differences with slider but unsure just what differences LOL!
    shaded and wireframe renders,value set to 1.5 using gear icon
    the second ones being HD and looking LESS detailed

    Wow--it does look less detailed. I'm sure there is a way to get good results--just haven't found it, yet.....

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,041
    edited December 2013

    so yes I thought huh and tried MINUS1

    hd-1.png
    1920 x 1080 - 381K
    norm.png
    1920 x 1080 - 354K
    minus.png
    1920 x 1080 - 159K
    minus_full.png
    1920 x 1080 - 684K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,041
    edited December 2013

    plain gorauld
    full plain skin universal

    hd-1.png
    1920 x 1080 - 570K
    norm.png
    1920 x 1080 - 549K
    hd-1.png
    1920 x 1080 - 512K
    norm.png
    1920 x 1080 - 478K
    Post edited by WendyLuvsCatz on
  • Salem2007Salem2007 Posts: 513
    edited December 1969

    Setting Wither to -1 didn't work for me. It looked like a fat G2M figure.

    I copied the texture map to the bump map and set the bump to 300 and got some semi-good results. I tried using the displacement map but didn't have much luck.


    Wendy--how did you do the wireframe and clay renders?

    wither_bump.jpg
    1280 x 1371 - 83K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,041
    edited December 1969

    wireframe in draft render applied the default skin shader from carrara for "clay" effect

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