glTF 2.0 export with skeleton rigging, animation, and selected morphs
violetileous_264402bf32
Posts: 0
I really like the glTF 2.0 format for my work: it's simple but it supports features that used to exist only in very complex formats (such as rigging, skinning, morphing, PBR, animation...).
I'm a bit disappointed that Daz Studio doesn't export glTF
Please implement it!! But do it right, not just the geometry, but also the rigging, the animation, the morphs you select (not applied but saved as morphs so that you can re-tune them later in the glTF file.