Editing V6/Gen 2 in HD?
Stipple
Posts: 0
Hi,
I'm looking to build some specific hi-res morphs for V6 HD but I am coming up against the problem that the figure mesh res needs to be set to "base" when exporting as type "OBJ" to enable it to be read back into DAZ again successfully, using Morph loader Pro. So this does not allow me to make the morphs Hi res as they can only be created on a low-res mesh.
What's the trick to this -- I see a good lot of hi-res figures out there so how is this done ?
All tips gratefully received.
Comments
The ability to create HD morphs is currently a trade secret (not even kidding) and the PA's currently using the tech are under a non disclosure agreement until further notice. The average Joe (ie, you and me) are currently unable to take advantage of the HD technology aside from bought morphs as a result. We'll have to wait until an official announcement is made, assuming it ever happens.
Well, that explains it ! Thanks for this even though it isn't the answer I was hoping for.
Cheers and I'll keep my eyes peeled for the announcement !