Editing V6/Gen 2 in HD?

StippleStipple Posts: 0
edited December 1969 in Daz Studio Discussion

Hi,

I'm looking to build some specific hi-res morphs for V6 HD but I am coming up against the problem that the figure mesh res needs to be set to "base" when exporting as type "OBJ" to enable it to be read back into DAZ again successfully, using Morph loader Pro. So this does not allow me to make the morphs Hi res as they can only be created on a low-res mesh.

What's the trick to this -- I see a good lot of hi-res figures out there so how is this done ?

All tips gratefully received.

Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 2013

    The ability to create HD morphs is currently a trade secret (not even kidding) and the PA's currently using the tech are under a non disclosure agreement until further notice. The average Joe (ie, you and me) are currently unable to take advantage of the HD technology aside from bought morphs as a result. We'll have to wait until an official announcement is made, assuming it ever happens.

    Post edited by Herald of Fire on
  • StippleStipple Posts: 0
    edited December 1969

    Well, that explains it ! Thanks for this even though it isn't the answer I was hoping for.

    Cheers and I'll keep my eyes peeled for the announcement !

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