mcjComeHere - The 2023 Version is Here - With 4 Figure Handling Options

mCasualmCasual Posts: 4,607
edited March 2023 in Freebies

LINK =================>  

https://sites.google.com/site/mcasualsdazscripts3/mcjcome

You are working on your scene, precision work

there's an object off-screen which you need in your work area

but you don't want to disturb your camera

---

select the object in the scene tab

launch the mcjComeHere script

and bam! the object is right in front of you

 

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Post edited by mCasual on
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Comments

  • TallulahdahlingTallulahdahling Posts: 387
    edited December 1969

    Wow! What a great idea! Thank you.

  • MorganRLewisMorganRLewis Posts: 233
    edited December 1969

    This will be tremendously useful when loading new items into a scene. Brilliant idea.

  • KalisxKalisx Posts: 112
    edited December 1969

    Very useful.
    Thank you.

  • SimonJMSimonJM Posts: 5,980
    edited December 1969

    I clicked it and it appeared straight in my content ... ;)
    Damned useful script, thank you.

  • MelanieLMelanieL Posts: 7,381
    edited December 1969

    Thanks for this - many is the time I've "lost" an item that loads way off-centre and spent what felt like ages trying to move it back!

  • SylvanSylvan Posts: 2,711
    edited December 1969

    THIS is very helpful!!!
    Thank you so much and happy holidays!

  • selias19selias19 Posts: 253
    edited December 1969

    This is very useful. Thank you.
    Sigrid

  • SarunaSaruna Posts: 50
    edited December 1969

    Thank you very much for sharing. It's very useful. :)

  • KeryaKerya Posts: 10,943
    edited December 1969

    Oh squeeeeeee! Thank you!

  • Miss BMiss B Posts: 3,071
    edited December 1969

    OMG, how many times have I wished I could do this. Thank you, thank you, thank you!!!!! :coolsmile:

  • Charles WestCharles West Posts: 123
    edited December 1969

    Thanks for the script. I can see it used often

  • SkelchSkelch Posts: 275
    edited December 1969

    Oh this maybe your best script to date! So awesome, thank you so much, this should be a feature that ships with Daz 5.0 :) Thanks again!

  • SemicharmSemicharm Posts: 375
    edited December 1969

    This will be a real timesaver. I don't know how any times I'd lost track of an object in a large scene, or loaded a prop only to have it pop up who knows where. Or had pose sets insistently move the figure back to the origin point. I'd thought about making a simple script to fix that by locking a figure's position, but this should work too.

  • Charles WestCharles West Posts: 123
    edited December 1969

    I have been playing with a signature plane and once a scene is set up I can load it and use this to move it to the scene with minor changes locate it where I want it in the render. hmm that would be a great addition a mcjsignit.

  • mCasualmCasual Posts: 4,607
    edited October 2014

    Caligreal said:
    I have been playing with a signature plane and once a scene is set up I can load it and use this to move it to the scene with minor changes locate it where I want it in the render. hmm that would be a great addition a mcjsignit.

    to add text to my renders,
    i parent a plane to the camera,
    zero the plane's transforms,
    X-Rotate the plane 90 degrees
    move the plane along the z axis ( because initially it's right where at the position of the camera's back-plane ),

    so the plane is now always in front of the camera and it follows the camera

    then i apply opacity/diffuse images which were created using
    mcjLabelizer https://sites.google.com/site/mcasualsdazscripts2/mcjlabelizer

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  • StratDragonStratDragon Posts: 3,167
    edited December 1969

    In the words of Mr. James J..J. Evans Walker

    D Y N O - M Y T E !

    you don't know how many times I used this the other night with the repeated epiphany of "Wait! I can do THIS now !"

  • RuphussRuphuss Posts: 2,631
    edited December 1969

    can it be that daz programmers never really work with studio ?
    casual has so many handy ideas that only can come from working with this program I think

  • mCasualmCasual Posts: 4,607
    edited October 2014

    ruphuss said:
    can it be that daz programmers never really work with studio ?
    casual has so many handy ideas that only can come from working with this program I think

    i think they concentrate on what most users do, i.e. setting up scenes for renders of portraits

    many of my scripts are related to animation and modeling issues and the demand for this is not as great

    more robot-chair-jump scenes here ----> https://www.youtube.com/watch?v=PKGKv_E8Lo8

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    oh my 2013 i remember 2013 :)


    well since i use that script once in a while i suppose others do !

    i made the distance slider value editable

    https://sites.google.com/site/mcasualsdazscripts3/mcjcome

    or a direct link to the zip file

    https://sites.google.com/site/mcasualsdazscripts3/mcjcome/mcjComeHere.zip?attredirects=0&d=1

    random unrelated image just because

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  • MilosGulanMilosGulan Posts: 1,958
    edited December 1969

    I will have to download that script and others that I missed, but I use those that have already downloaded :)

  • mCasualmCasual Posts: 4,607
    edited July 2022

    hey 2015, long time no see

    There's a new version of mcjComeHere and there's a new version of mcjComethHere

    You can now lock any or all the 3 axis, but i know you wont lock all 3

    LINK =========> https://sites.google.com/site/mcasualsdazscripts3/mcjcome

     

     

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  • juvesatrianijuvesatriani Posts: 556

    mCasual said:

     

    ruphuss said:

    can it be that daz programmers never really work with studio ?
    casual has so many handy ideas that only can come from working with this program I think

     

    i think they concentrate on what most users do, i.e. setting up scenes for renders of portraits

    many of my scripts are related to animation and modeling issues and the demand for this is not as great

    No way !!

    Your scripts will be useful for everyone especially for Pose . And Yeah since you have animation fix tools that mean bigger chance your tools will fixing our pose .

    I hope someday  Casual ( after sit down with Richard H)  will makes useful script collection to be in official DAZ  Download  (DIM) 

    Thanks again for your scripts

  • DigiDotzDigiDotz Posts: 515

    Excellent, thanks again for all your work!

  • manekiNekomanekiNeko Posts: 1,405

    i loved and used the old version a lot, now this is even better, thanks a lot! ^^

  • functionfunction Posts: 283
    edited March 2023

    I tried to move a figure to a camera in a big scene by the mcjComeHere 2022 script. However, she moved, but her axes still leaving in the world center, so that I can not easily let her rotate.

    How to move her axes together with her by the mcjComeHere 2022?

    Thanks.

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    Post edited by function on
  • functionfunction Posts: 283
    edited March 2023

    Hello, I tried to move a figure to a camera in a big scene by this mcjComeHere 2022 script. However, she moved, but her xyz coordinates still leaving in the world center, not follow her, so that I can not easily let her rotate.

    How to move her coordinates together with her by the mcjComeHere 2022? My DAZ is the 4.21pro version.

    Thanks.

    Post edited by function on
  • HavosHavos Posts: 5,361

    Make sure the Axes were parented to the figure before you run the script.

  • functionfunction Posts: 283

    Havos said:

    Make sure the Axes were parented to the figure before you run the script.

    Parented? No, sorry, I mean axis, her x y z coordinate didn't go along with her, not axe. 

  • HavosHavos Posts: 5,361

    Check if  she has the X,Y and Z values applied to the hip. If so that will cause her to rotate around the world centre not herself. The x,y, and z translation should be on the root figure. Was the hip selected maybe when the script was applied?

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