Is KeyMate still available?
duckbomb
Posts: 585
This might be a silly question, but I cannot find the KeyMate plugin anywhere for purchase. All of the DAZ links I find are broken, and any of the external stores (I won't post the links here, because I heard that DAZ doesn't appreciate external links being posted) point back to the DAZ page, which is no longer available.
I can assume this is probably not being sold anymore, but is there a reccomendation for what to use instead, or maybe I'm just doing something wrong?
Comments
Honestly, they should've just made them available for free.
The Graphmate / Keymate tools in 4.12 aren't ready for prime time yet.
They have received a lot of work, and are getting more, so by the tiem it is out of beta the result should be considerably enhanced over the originals.
Excellent! Thanks for the responses! This is good news, indeed... I suppose I'll just sit here and pretend to be patient :)
Thanks all!
In the meantime, I seem to have lost access to them both in the Window->Panes menu of 4.11.0.383. Any reason for that, or how I can get access to them (I bought them in 2017)?
They show for me - check they haven't lost their serial numbers in Help>About Installed Plug-ins, try Window>Workspace>Update and Merge Windows, as a last resort - with DS closed - try uninstalling the plug-ins, deleting the zip (if still there - you can do this by right-click in the redy to instal tab of Install Manager), and reisntalling
Richard, neither plugin is listed under Help-> About Installed Plugins. The Update and Merge Windows action did not make them appear in the Window->Panes menu.
Just wondering, I'm still using the 4.11.0.383 public beta, not the full release, because I need to hang on to 4.10 for a bit (some scenes saved in 4.10 misbehave when loaded into 4.11 beta, so until these scenes are done with I can't update the full release to 4.11). Will these plugins not work in the public beta? I can see the DLLs in the plugins directory for the full release but not in the same folder for the public beta. I'm guessing just copying them to the beta plugins folder won't make them appear in the menus?
Your plugins were probably installed before the beta and so would have only been installed to the general release’s plugin directory.
You simply need to reinstall them so they’re installed to the beta directory too.
Just coming back to say that uninstalling and reinstalling, then restarting DS and using the 'Update and Merge...' menu option brought back these plugins. Or perhaps installed them in the beta for the first time, not sure. Anyhow, my problem solved, thanks.
Please forgive if this is an obvious question, but is this still just in beta? I ask because I was trying to modify the position of a pose on my simulation timeline, and only just now saw this thread. If it's already in the public build, where do I learn how to move a pose to another frame? When I try backing up, it just goes backward through my poses. I was trying to drag the black arrow, but that didn't work.
Hello all,
When can we expect to have KeyMate available?
Now. It's part of the improved Timeline pane in DS 4.12.x.x
I just downloaded the public beta... ? (Richard)
I am recently back to Daz after a long break...
last time I used it Genises had just been released. I am trying to get back!!! Need animation... bought IClone but missing my Daz. Hopefully it will do all I need!!!
I also can't find that from KEYMATE, I need it to transform facial movements into an Aniblock.
Hopefully someone can tell me how to find this add-on in Daz Studio 4.12 (it's the normal version, not the beta).
Graphmate is not showing up in my DS. How can I get it back?
View>Panes(Tabs)>Timeline will give you the equivalent functions.
Timeline doesn't have equivalent functions like moving a keyframe along the timeline.
It does, unles I am misunderstanding what you mean.
They actually work differently, though Daz tried to make it similar. I still have keymate and it works so much better than the main timeline. You can slide keys around without having to go into the tree itself (which is the only way to slide keys in the Daz timeline), and best of all, keymate copy and pastes keyframes without having the character's limbs go super wonky from a weird euler effect like the main timeline when you copy and paste at times. I'm glad I have keymate as it's at least one less of a headache animating in Daz.
https://youtu.be/vUywa9xU2Yg