UV view in Daz Studio. Can it be saved ?

gravetonegravetone Posts: 0
edited December 1969 in Daz Studio Discussion

I was wondering about this because I would like to make some of my own clothing textures, but not all of the venders offer their templates.

Comments

  • Dream CutterDream Cutter Posts: 1,224
    edited December 2013

    You can save the UV set bu using the depreciated File>Save As> Depreciated> UV Preset function.

    Post edited by Dream Cutter on
  • SloshSlosh Posts: 2,391
    edited December 1969

    I believe the OP meant can they save the uv view as a template for making textures. I don't believe that is an option, but you can download UVMapper for free and import the .obj then save the texture map from there. That is what I do when creating templates for my products.

  • Silas3DSilas3D Posts: 607
    edited December 1969

    You could always do a screengrab with UV tab max size, particularly if you've got a fairly high res screen - alternatively contact the vendor as its pretty standard to include the templates. Sometimes links are on the product pages as a separate download.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Products sold at Daz all have the templates. They're on the product page in the resources tab rather than included with the download.

  • SzarkSzark Posts: 10,634
    edited December 1969

    I wish that was the case Vask.....I would say many but not all. :)

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Are they all old as dirt ones that don't?

  • SzarkSzark Posts: 10,634
    edited December 1969
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Well then... lol
    Damnit, now I'm not seeing the resources tab on anything. /sigh
    Haha

  • SzarkSzark Posts: 10,634
    edited December 1969

    hehehe It is a bone of contention for me...I wish they all had templates.

  • KeryaKerya Posts: 10,943
    edited December 1969

    Nowadays some (not all) templates are in your account / product library ...

  • SzarkSzark Posts: 10,634
    edited December 1969

    oh yeah I hadn't noticed http://www.daz3d.com/vintage-luggage not on the product page but as Kerya said in my account/product library. Sweet thanks Kerya

  • KeryaKerya Posts: 10,943
    edited December 1969

    Szark said:
    oh yeah I hadn't noticed http://www.daz3d.com/vintage-luggage not on the product page but as Kerya said in my account/product library. Sweet thanks Kerya

    I just happened to see it ...
    Me, I am making my templates with StitchWitch ... :)

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    I was pleased to see the following in the DS Change Log -- not yet released, but in the private beta versions:

    Rendering OpenGL Preview now uses the active DrawStyle instead of forcing Texture Shaded; allows for Wireframe renders

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    I was pleased to see the following in the DS Change Log -- not yet released, but in the private beta versions:

    Rendering OpenGL Preview now uses the active DrawStyle instead of forcing Texture Shaded; allows for Wireframe renders


    Is that the rendering style where it's best not to obscure the viewport (ie minimizing daz)?
  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    Vaskania said:
    I was pleased to see the following in the DS Change Log -- not yet released, but in the private beta versions:

    Rendering OpenGL Preview now uses the active DrawStyle instead of forcing Texture Shaded; allows for Wireframe renders


    Is that the rendering style where it's best not to obscure the viewport (ie minimizing daz)?

    Yes, although hardware rendering is very fast.

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