Morph Loader Pro

PDSmithPDSmith Posts: 712
edited December 2013 in The Commons

I've been futzing for close to 3 hours surfing the internet, you tube and inside every folder on my two computers.

The gist is...

I've helped a friend convert his custom made morph for Kahn (TOS era). got it done with a bit of zbrush help.

But now that I've imported it back into DAZ Studio the arms go all rubbery. I only want the face anyway, but somehow it takes the body down with it. So I went the OBJ route with Morph Loader Pro.

Perfect!

Only now I can't find the morph file in the content/data/daz3d/genesis/morph directories.

Where is it? the morph shows up exactly where it should in the 'Vilmur/Star Trek" folder in the parameters tab I designated it too but I cant find a file linking to it or in the directory where it might be.

Also when you use ''saved morph asset' and DSF (which isn't part of my save options apparently) and such, if you do I'm going to vapor lock, set Zebra and dog the hatches and not have a clue what you mean.

I'm using DAZ Studio 4.6.1.39 if that helps as a starting point.

Post edited by PDSmith on

Comments

  • patience55patience55 Posts: 7,006
    edited December 2013

    PDSmith said:
    I've been futzing for close to 3 hours surfing the internet, you tube and inside every folder on my two computers.

    The gist is...

    I've helped a friend convert his custom made morph for Kahn (TOS era). got it done with a bit of zbrush help.

    But now that I've imported it back into DAZ Studio the arms go all rubbery. I only want the face anyway, but somehow it takes the body down with it. So I went the OBJ route with Morph Loader Pro.

    Perfect!

    Only now I can't find the morph file in the content/data/daz3d/genesis/morph directories.

    Where is it? the morph shows up exactly where it should in the 'Vilmur/Star Trek" folder in the parameters tab I designated it too but I cant find a file linking to it or in the directory where it might be.

    Also when you use ''saved morph asset' and DSF (which isn't part of my save options apparently) and such, if you do I'm going to vapor lock, set Zebra and dog the hatches and not have a clue what you mean.

    I'm using DAZ Studio 4.6.1.39 if that helps as a starting point.


    After creating the morph, and then you saved it [File > Save as > Support asset > morph asset] ... the popup box had a place for your Name and Product. Those are the folders in which the morph data was saved into.

    If the folders do not agree with what you want, reload the morph item, and save it again making sure that the folder information is correct. You would have to go into the data files and manually delete out the previous creation. If D/S finds itself with 2 morphs of the same name, it tends to ignore one of them.

    Post edited by patience55 on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    You would have to go into the data files and manually delete out the previous creation. If D/S finds itself with 2 morphs of the same name, it tends to ignore one of them.

    And sometimes both.

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 1969

    The morphs will be in \Data\DAZ 3D\Genesis\Base\Morphs - it looked as if you were missing the Base folder from your path.

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