can i call a shader preset with a .duf or .pz2?
Mistara
Posts: 38,675
i was thinkin, ...,
instead of trying to re-invent a metal shader, i could be like,
this armor set or jewelry set requires metal shaders.
then call the appropriate preset with a .duf or pz2 that wouldn't actually contain the shader data, but point to it.
similar to how the readme scripts calls the morph pz2s.
would it be doable? :) (Doable without infringement.)
Thanks.
Post edited by Mistara on
Comments
I don't think it could be done in Poser, but in DAZ Studio if you are using a Shader Mixer shader you can save it as a Shader Asset (from File>Save as>Support Asset) and then make changes to the settings in the Surfaces pane and save them as presets that call the shader preset - but if you make any further changes in the Shader Mixer that will, as far as I know, break the links with the saved asset after which the modified shader will be saved in full in your presets unless you save it in turn as an asset.
i haven't looked at the Lux shading system yet. or if it even has a material library?
Thank you, Richard!