DS 4.6 Shader Builder: Does DS support displacement shaders?

JonnyRayJonnyRay Posts: 1,744

I've never seen a shader specifically assigned to the displacement channel of a surface. I'm thinking it would need to be built into the surface shader code rather than writing a standalone displacement shader that could be plugged into any other surface.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,939
    edited December 1969

    If you look at the existing sahder files, in the applications folder, you will see that they have separate displacement shaders. Presumably the stitching together is handled by the rendertime scripts though I don't know for sure.

  • JonnyRayJonnyRay Posts: 1,744
    edited December 1969

    So it looks like they could be used as building blocks in surface shaders, but not like you could take a shader designed to accept a standard texture map and just plug in a shader instead. Which makes sense.

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