Separate feet morph from FBM

Much like some creators separate the head and body from a FBM it would be nice if the feet could be separated also. That way shoes particularly high heeled shoes (any rigid shoe really) would fit without deforming. I'm not sure if it's possible, or if it's a limitation of the software. But it's annoying when a supposedly stiff shoe conforms around the foot like a sock.

Comments

  • Are the morphs HD or regular? Would it be OK to just remove the morph, or would you need a gradual transition to avoid an obvious change? If it's an SD moprh and only an immediate off is needed then you can do it with the Geometry Editor tool

    1. In the parametrs pane make sure there are currently no Favourited properties for the figure - if there are, remove them by clicking the heart icon on their sliders.
    2. Make the morph(s) you want to split Favourites by clicking the heart icon on the slider.
    3. Activate the Geometry Editor tool from the Tools menu, show the Tool Settings pane
    4. Select the areas you wish to remove - with luck you can do it by clicking the + icons next to the bone names in Tool Settings
    5. (From memory) right-click in the Viewport>Geometry Selection>Convert Selection>Convert to Vertex Selection
    6. (From memory) right-click in the Viewport>Morph Editing>Remove Selected Deltas from Favourites

     

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