[HELP] Realistic Skin Folds

larry.gagalarry.gaga Posts: 0
edited December 1969 in Daz Studio Discussion

Hi,

i was thinking is there any thing i can do like when i pose my figure like for example, the hand is touching the chest and make the hand like pressing the chest more realistic coz now when i try to render it, it looks like the fingers like pass though the chest D:

please help D':

Comments

  • SimonJMSimonJM Posts: 5,997
    edited December 1969

    The simple answer is 'yes'!

    The more complex, useful answers are: you could do it either via 'mesh distortion', so that you actually slightly deform the mesh of the figure where the fingers will be pressing or you could give the effect of the distortion in postwork. The first way could be achieved either with careful use of a handful (pun intended!) of Dformers in Daz Studio or by making a proper morph by importing the object into a modelling program such as Hexagon, or by adding a bump, displacement or normal map to the material zone where the pressing is to happen. The latter method would involve careful application of shadows to give the impression of an impression, and possibly a little pushing/stretching of the skin surface.

    The use of maps would be, in some ways, the hardest as not until render time would you see what effect they were having, so you'd be posing blind, as it were. The Dformer method should well work but may depend a little on the amount of mesh at the target location. Making morphs is a thing I know can be done, but have not actually ever done so, so I can make no real comment on that. I am useless at postwork so I leave that for others to comment on - there is an image by Hellboy where he uses this, the postwork, method and very damned impressive it is too - sadly I am not sure where to find it!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,487
    edited December 1969

    there is a way to do it using the smoothing modifier too

  • JaderailJaderail Posts: 0
    edited December 2013

    there is a way to do it using the smoothing modifier too
    Not from its own mesh to its own mesh, so a figures hand against its own chest would not work here. I would use Deformers as they are easy and fast once you learn them.
    Post edited by Jaderail on
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