how do you create basic animations in Daz4?
Toobis
Posts: 965
So I am wanting to do a little scene using animation in daz 4 but I really do not know where to start. How do you begin with this? I am really not sure. Can anyone give me a basic howto list?
Also how can you get 2 things moving at the same time? say if you have a person walking down a road how can you have a car move behind them at the same time behind them? thx.
Comments
The same way you do it in any other package. You put the figure into a pose, keyframe it, advance the timeline and put the figure into the next pose. Repeat until you are finished.
Each node in the scene can have it's own key frames. That means you can key frame a car in the back ground as well as key frame your figure in the foreground.
If you are just beginning to learn how to animate I strongly recommend the Animate2 plugin. This plugin will help you get good results fairly quickly.
http://www.daz3d.com/animate2
When it comes to poses, don't forget to try Puppeteer. I think it is helpfull.
If you have video editing software, you can also try to render in two layers and use the green-screen effect of your editing software.
At first, be sure that the timeline tab is open. By default, it should be at the bottom of the DAZ Studio window. You can make it visible by clicking on the double arrows in the middle of the lower edge of the DS window.
If it was not active, open it: Click on the Window menu, then the Tabs submenu and choose the Timeline tab. A new panel should be opened then. Drag it to the bottom of the DS window so it is docked.
Sorry, if these steps were trivial.
The Timeline tab has a so called "scrubble" which indicates the current keyframe that you will edit. By default it is on the first keyframe. Moving this scrubble you can control the moment you would like to edit. Only one keyframe can be edited at a time.
When you poses a figure or prop at a given keyframe, the program indicates it with a small triangle on the timeline. But this is only placed when a given node has been changed manually at that keyframe. For example, changing the rotation of a head of a figure make the triangle visible when the head node selected. Selecting another part of the figure shows the timeline empty at that keyframe. Unfortunately only one node's property is visible at a time.
After editing two keyframes the application interpolates these movement, so clicing on playback on Timeline tab shows the animation.
If you would like to animate two different figures you cannot do it simultaneously. You should edit the poses of the figures one by one.
All of these information comes from my own experiences, so it its easily possible that not all of them are right, and somebody will correct me. But I hope I was able to explain for you the basics of animation in DS.
You may read this short article about the Timeline tab: http://docs.daz3d.com/doku.php/artzone/pub/software/dazstudio/reference/tab_timeline
Inspired by Monty Python's Ministry of Silly Walks.
This was not even done with the timeline
Set F/S (20) set total frames (40)
Made two poses, rest is Puppeteer.