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Glad I found this thread: I was able to make the fuzzy dragon I've been wanting to do for years!
Quick question: is there a way to adjust the fur like it's being blown in the wind? If so, would that be under the "surfaces" tab, or maybe under "simulation settings" (dForce)?
Full renders:
https://www.daz3d.com/gallery/images/854981
https://www.daz3d.com/gallery/images/854976
For best results, hide the Base Fur and whiskers while simulating. (They can cause some collision)
Also you want to set Shape Constraints to 0 and Self Collision to 0 to get it to really simulate well, then place a wind node.
Note that simulating can be fussy and sometimes you get crashes when rendering.
Darn, that's one of the effects I've wanted to get for years, but I've so far been unable to even test render the standard Furo, as Daz keeps crashing whenever I try. Any suggestions or should I just wait for a more stable Studio release?
‘Come down now! There’s food in your dish! Don’t you yell at me, there totally is!’
That's the same reason I love doing costuming. Fashion - too many "experts", costumes - what I say is right - yeah - that's what I intended!
Cough...cough.. is that name... um.... a concidence? Cough..cough... Malfoy? Just popped him into my cart.
"Draco" is latin for "dragon". The last part, @Oso3d explained in the first post...