Wonderous Wares - Realistic Glass Containers for Carrara and DS Coming Soon (Commercial)
DimensionTheory
Posts: 434
Here's a project that I've been working on for a while now, along side AgeOfArmour. Our goal was to bring you a large assortment of the most realistic, raytraced glassware for you guys to add to your renders. A total of forty different glass containers, each with their own textures and materials. These aren't just your ordinary container props though... Great care was taken to create the best, most realistic glass containers and liquid fillings possible. Raytraced reflections and refraction, glass thickness and separate liquid meshes make for physically accurate rendering!
Daz Studio Version:
* Forty glass container props with separate liquid materials for mixing
* Accurate shaders made using UberSurface for great effects
* Included example scene and lighting setup with skydome for drag and drop results
Carrara Version:
* Forty Carrara formatted glass containers built originally for Carrara's renderer
* Clever mapping and shader utilization mean completely unique materials
* Pre-built scene ready for loading and rendering, complete with caustics
Popup2.jpg
500 x 650 - 101K
Popup1.jpg
500 x 650 - 101K
Main.jpg
500 x 650 - 104K
Comments
Here are some DS renders from AgeOfArmour...
Those look awsome DT!!! :D
Very nice I can never get glass to look right.
Those look amazing!
very nice DT glad to see you have still been working on these :coolsmile:
Wow, these look amazing! Excellent work.
Coldrake
I want it!
These look fantastic! Can't wait to spend my money. :)
Oooh great job! :-)
sooooooooo pretty
Looks great.
These look very nice! They'll be going in the cart as soon as I see them in the store.
So are the spills in the last image also props, or postwork?
The spills and splashes are props that I believe use the liquid materials included in the DS version, but the props themselves are not included. AoA can tell you more :)
Where does the red wine bottle and glass come from (2nd last image)?
Wow, these are definitely going straight into the cart when they hit the store.
Those are both included in this set.
Thanks to everyone for the great comments! I'm hoping to get these out as soon as possible :)
Gorgeous DT, absolutely Gorgeous!!! :-)
there are splash props on sharecg, also one could whip some up using metaballs in Carrara and export as obj, not me, my sense of realism not that great, seen some good ones, maybe DT or AoA could whip up a bonus freebie for buyers of the set!
I ofcourse will just use particles in Carrara but they don't export!
Casual has DS metaballs!
Thanks for the encouraging comments everyone!
The image with the splash was originally just a fun little test of the containers under some different sky domes and I got carried away. I did some metaball particle simulations in Carrara which looked pretty good but, as Wendy pointed out, they couldn't be exported as an object.
In the end I ran a low quality fluid sim in Blender then touched up the splash objects in Sculptis and Wings3d. The render was done in DS4 with one of the included liquid shaders applied to the splashes. If I recall correctly the only light in the scene is the default DS Camera headlamp. 99% of the work is done by the objects reflecting and refracting the skydome surrounding them. I believe the only post work was adding the "Rendered in DAZ Stuido" label.
Thanks again. I hope everyone enjoys the containers.
Do want. Do want right now.
Well, they look great. You might want to make a note on the product page that they *need* a skydome though. Otherwise there will be much wailing and gnashing of teeth and spinning of wheels until the word gets out.
...Boing, Boing, Boing... ;-)
Any news? New renders, ETA, something? %-P
These were actually out of my hands when I posted the thread lol, I believe they should be released before long though. I'd imagine this week :)
Those look absolutely awesome :)
So the water materials can be applied to other objects, which is nice. What about the glass materials?
Here they are.
The glass shaders aren't meant to apply to everything, they rely on textures that are UV driven and the UVs are specific to the containers.
Product looks great! Just a couple of questions:
Is it possible to change the fluid height inside the containers? IE: if you had a number of glasses in one scene and wanted to vary the levels for each one …
Also I'm hearing that a skydome is necessary, I think I've used a sky dome maybe once :red: and only because it was an outdoor scene ... How will needing the skydome affect renders that are set in closed spaces?