Iris Textures For Genesis? - LOCATION!

franontheedgefranontheedge Posts: 342
edited December 1969 in Daz Studio Discussion

Please please please, can someone tell me how to find the Iris textures for Genesis?

I've hunted for days and days and I just have no idea where they could be.

Comments

  • JonnyRayJonnyRay Posts: 1,744
    edited December 1969

    If you're talking about the template files so you can create your own iris textures, try looking here...

    C:\Users\\Documents\DAZ 3D\Studio\My Library\data\DAZ 3D\Genesis\Base

    where = the user you log into the computer with (could be Administrator if you don't use a username)

    If your content library isn't in that default location, you're looking for the "...\data\DAZ 3D\Genesis\Base" folder path.

    There should be a Templates folder there with the UV templates in them.

    If you have an iris texture that you want to modify, then I'd apply that preset, go into the Surfaces tab, expand the Genesis tree and find the Iris surface. The texture map will be indicated there. If you click on the option to load a new one, as I recall (not at my graphics computer), DS defaults to the folder where the existing texture is located.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    (when I reply this with pic, jonny seems help you, but I hope to finish what I have done.
    so that reply too. even though you need not. sorry)

    I have seen your post before, then may tried to help you,
    but the difficulity is I or someone can not grab what material preset you used for the genesis.
    you seems tried to modify diffuse texture map, but I do not know which material preset you used.

    if your material presett (it applied value or texture for skin shader properties)
    have not used texture for iris, you can never find it,if it just apply diffuse color for iris.

    1 to make your question simple, anyway I use genesis and apply default sample Lana - NO gen texture.
    you can do same thing, from content tab DAZ studio>MY library>people>Genesis>materials

    2 slect genesis, then zoom up around head.
    go to surface tab, then select editor page in surface tab.
    (not Preset or Shader Baker)

    3 if you see only genesis , extract it, then serch iris surface group.
    it should be named as 5_iris about genesis.

    the 5 is group name, all 5_xxx usually use same texture map I believe.
    but now you need to find iris texture, just click 5_iris.

    it should be like that (see my pic1)

    4 Now I can find two texture are assigend for iris surface group.

    one is diffuse texture I believe it is what you serched.
    the other is Bump map texture which is assigend as Bump Strength

    5 you may say, you want to find the texture file, OK OK,,
    mouse hover the texture,
    now you can see the file path of the texture. memo the file name.

    or click the gear icon of the property, then open parameter setting window,
    then mouse hover on the image name. it show the small pic of texture and file path.
    you may better once memo the file name. pic2

    6 next click the image button, now you can see many sub menu, then select Browse pic3,
    it may open your pc file explorer. and open the directory(folda) which the texture are installed.

    7 there are too many files so that you need to memorize same name file.

    ==========================================================

    then if you simply hope to get iris UV template image, you need to export the genesis as obj,
    then get them.

    but daz studio can show you UV template as image. you can cut by screen capture the image.
    then use it if you hope. I do not know other way about daz studio. pic4

    about UV template, even though which material preset you use, you can see and use it
    to make new texture which fit to the current UV.

    then you can see, same diffuse texture is used for other eye parts too. pic5

    surface5.JPG
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    surface4.JPG
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    surface3.JPG
    726 x 614 - 81K
    surface2.JPG
    1117 x 765 - 149K
    surface1.JPG
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  • franontheedgefranontheedge Posts: 342
    edited January 2014

    JonnyRay said:
    If you're talking about the template files so you can create your own iris textures, try looking here...

    C:\Users\\Documents\DAZ 3D\Studio\My Library\data\DAZ 3D\Genesis\Base

    Yes I was looking for the templates. But they are not in the location you've proposed, I also did a search using: "data\DAZ 3D\Genesis\Base" and there is no such thing on any of my drives.

    where = the user you log into the computer with (could be Administrator if you don't use a username)

    If your content library isn't in that default location, you're looking for the "...\data\DAZ 3D\Genesis\Base" folder path.

    Even just searching under 'Genesis' alone all I get is this:
    Roaming/Daz3d/dson/cache/data/daz3d/genesis/Base.cache.dsf


    There should be a Templates folder there with the UV templates in them.

    Nope, there isn't....
    Now I'm starting to wonder if perhaps there even are any textures or even templates for this Genesis model.
    Is it perhaps that the free version simply has no textures, and no UV co-ordinates or templates?
    Perhaps you have to buy them?

    If you have an iris texture that you want to modify,


    No, I don't - I simply had an image I had made to use on a weird floating eye I made in Wings3D for a fantasy scene. And I wanted to use it on Genesis - I never thought it would be this difficult.

    then I'd apply that preset, go into the Surfaces tab, expand the Genesis tree and find the Iris surface. The texture map will be indicated there. If you click on the option to load a new one, as I recall (not at my graphics computer), DS defaults to the folder where the existing texture is located.

    But thank you for replying to me - I was getting desperate.

    Post edited by franontheedge on
  • franontheedgefranontheedge Posts: 342
    edited January 2014

    (when I reply this with pic, jonny seems help you, but I hope to finish what I have done.
    so that reply too. even though you need not. sorry)

    I have seen your post before, then may tried to help you,
    but the difficulity is I or someone can not grab what material preset you used for the genesis.
    That's because I didn't use a preset.


    you seems tried to modify diffuse texture map, but I do not know which material preset you used.
    I just used an image I painted in PhotoShop, and I just popped it onto the diffuse of the Iris.

    if your material presett (it applied value or texture for skin shader properties)
    have not used texture for iris, you can never find it,if it just apply diffuse color for iris.

    1 to make your question simple, anyway I use genesis and apply default sample Lana - NO gen texture.
    you can do same thing, from content tab DAZ studio>MY library>people>Genesis>materials

    Ah, now this may supply the template and texure that so far have been missing - I'll try that now...
    Oh dear. There is nothing in My Library, but Presets and aniblocks - no people, no genesis, nothing else at all...
    I think perhaps what I said earlier to JonnyRay, is true - and there are no textures or templates available at all.


    2 slect genesis, then zoom up around head.
    go to surface tab, then select editor page in surface tab.
    (not Preset or Shader Baker)

    3 if you see only genesis , extract it, then serch iris surface group.
    it should be named as 5_iris about genesis.

    Yes I can find that. - That's where I added the image to the diffuse channel of the Iris.

    the 5 is group name, all 5_xxx usually use same texture map I believe.
    but now you need to find iris texture, just click 5_iris.

    it should be like that (see my pic1)

    4 Now I can find two texture are assigend for iris surface group.


    I have nothing there at all.

    one is diffuse texture I believe it is what you serched.
    the other is Bump map texture which is assigend as Bump Strength

    5 you may say, you want to find the texture file, OK OK,,
    mouse hover the texture,
    now you can see the file path of the texture. memo the file name.
    Yes, I understand where you are looking but when I look there - I see nothing.

    or click the gear icon of the property, then open parameter setting window,
    then mouse hover on the image name. it show the small pic of texture and file path.
    you may better once memo the file name. pic2

    6 next click the image button, now you can see many sub menu, then select Browse pic3,
    it may open your pc file explorer. and open the directory(folda) which the texture are installed.

    7 there are too many files so that you need to memorize same name file.
    I'd write it down - if there was anything there - no need to try to memorise. Lol.


    I have had my computer stolen, and various meltdowns and hard drive and mother board collapses - I did used to have Michael and Victoria but that was before Genesis even existed.
    It's very traumatic having to try to recover from such things - a lot of work to do trying to retrieve lost or stored content for various programs like Bryce - but for DazStudio it's almost impossible, since there is no regular or set place to store anything so trying to save content is a nightmare.

    So perhaps there simply isn't the right thing installed?

    Could that be why Genesis is grey? Or is it meant to be grey?
    and you only get textures for the eyes if you go buy them??

    So:
    Should there be textures for genesis, or is grey all you get for free?

    Thank you very much for your detailed reply, kitakoredaz.
    I very much appreciate it.

    Post edited by franontheedge on
  • JaderailJaderail Posts: 0
    edited December 1969

    Sounds very much to me as if your content is either not installed properly, or you do not have DAZ Studio set up to read the content folder or folders you might have properly.

    All the starter packages except Lights and Shaders have content to play with, textures, props, sets and all.

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    Genesis Starter Essentials includes alternate textures. Basic Male has the M4 Jeremy textures located in "...\Runtime\textures\DAZ\Characters\MilMan\M4"; if you load Basic Female or Basic Child you can browse to the folder containing their textures.

  • kitakoredazkitakoredaz Posts: 3,526
    edited January 2014

    Ah I see,, so you try to change grey only mat by your self ,,
    At first, you need to check your install process.

    As I said, I use basic preset for genesis which packaged in genesis starter essential (default contents for genesis)
    so that you can get these preset ,even though you do not buy any material preset, at start point.

    Anyway to crarify, Sorry please check my pic again, then if you can not find any contents, in the location
    of Content library, you failed to install basic content. or yous setting for Content manager is missing.

    do you use DIM or manually install? about both casse, you need to install ,

    1Genesis starter Essential, and Genesis2 starter Essential ,Default Light shaders For Das studio.

    DAZ really like to change something without clear tell user,

    now light and shader seems packaged as Default Light Shaders for DAZ studio.
    these package include many Contents (clothing hair, light shader etc)
    it should be written clear in daz document for new user.
    bui they do not. (ha,,,,)

    And I really feel shame, because, when I need to tell you how to install,
    with contents and daz studio,daz cms,
    DAZ do not have clear guide which show you all steps
    at once, step by step. they often separate each step, or something lost.

    If I am new starter, I must fail smothing I believe.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/installing_software_plugins_and_content/start
    http://docs.daz3d.com/doku.php/public/software/install_manager/userguide/getting_started/start

    first is manuall content install I believe,
    second is for install manager (and why they leave so many WIP still )
    you can choose your way to install contents, but I prefer install manager
    if I did not have so many contents still. (once set up correctly , it must be useful to manage your content)
    and DIM can show you all items which you can install .

    Anyway I can not clear how you isntall your content and DS etc,,

    so that, check your install step again, then if you can not install and can not find contents in daz studio,
    please tell each step how you install and set-up daz studio. so that I or other find where you miss or not.

    skins.JPG
    963 x 687 - 134K
    Post edited by kitakoredaz on
  • jestmartjestmart Posts: 4,449
    edited December 1969

    Snowsultan has templates for some of Genesis and Genesis 2 UV options and many of DAZ's older figures. Different material zones can be set to different UV sets so when doing your own eye textures would be best to just use Victoria 4.2 UV mapping.

    http://www.snowsultan.com/3.html

  • franontheedgefranontheedge Posts: 342
    edited January 2014

    Jaderail said:
    Sounds very much to me as if your content is either not installed properly, or you do not have DAZ Studio set up to read the content folder or folders you might have properly.

    All the starter packages except Lights and Shaders have content to play with, textures, props, sets and all.

    I think it's A. Er - plus B... yup. But then it's so hard to organise stuff since different people put things into different places, and you never know where to look - or I don't.

    If there's no folder for Mike (there isn't one where it should be) - and I've used Mike before in a sci-fi suit running down my corridor model that I made a good while back now - then Mike must not be installed on this machine. That'll be due to crashes & meltdowns etc.

    So, about this 'Install Manager' - how much does it cost? And what does it do that you can't do installing the old fashioned way with an '*instal.exe' file?

    I'm using the 64 bit version of DS 4.5 by the way - I don't know it that makes any difference?
    (I haven't got DS 4.5 installed for the 32 bit version - that doesn't matter does it?)

    Thanks Jaderail, you've confirmed what I suspected.

    @fixmypcmike,

    Yes, it's definitely not there. I need to install.

    @kitakoredaz

    Okay, so I'll look first for this:
    1Genesis starter Essential, and Genesis2 starter Essential ,Default Light shaders For Das studio.

    That's clear, thank you.

    Oh thanks jestmart, for the SnowSultan link, there's a lot of interesting stuff there.

    Post edited by franontheedge on
  • nemesis10nemesis10 Posts: 3,486
    edited December 1969

    Yep, it definitely sounds like you have stuff installed in the wrong place.

    First, let's solve your initial problem. Open your Daz Studio scene with your figure with the grey eyes... Open the materials of this figure by clicking on the "Actors, Wardrobe & Props" tab and then the "Surfaces" Tab to find the eye materials of your figure . You should see the name of the character with a little triangle next to it. Click on the little triangle, select the iris and hover your mouse over the thumbnail of the diffuse cold. That is the path to your iris textures. Write this down.

    Second, there is a Content Management tool (search this forum for its use) which should help with finding all of your lost instillations.
    Third, DIM (Download Installation Manager) is free and something I do think is worth installing and learning how to configure to either keep your own system of organizing or to set up a more rational system. It is worth learning how to label your stuff as smart con ten for all o those 3rd party products. Every thing you install should have a structure of Content with stuff like data, people or props and probably runtime for every Daz Studio product and runtime for for every Poser compatible product with an internal file structure inside each that you must respect when you merge these folders. People are not big on installers any more because you generally have to reconfigure them each time for custom installations (like setting up DIM over and over) and they run into pro problems as you move from operating system to operating system.
    Third, I would set up a rational organization for content (again search the forum since people have strong feelings about this and where the files should go). Since yoiu are at the beginning, tidying up is more trivial than those with gigs of content.

  • franontheedgefranontheedge Posts: 342
    edited December 1969

    nemesis10 said:
    Yep, it definitely sounds like you have stuff installed in the wrong place.

    I don't think so, I think it's simply not installed on this PC at all. (It was installed on the stolen PC - but I obviously don't have that anymore. I lost all my back ups too. Then I had collapsing HD probs and a Motherboard fry-up... etc etc - makes it hard to organise/re-install, etc etc)

    First, let's solve your initial problem. Open your Daz Studio scene with your figure with the grey eyes... Open the materials of this figure by clicking on the "Actors, Wardrobe & Props" tab

    There's no such tab.

    and then the "Surfaces" Tab
    Oh I've got one of those...

    to find the eye materials of your figure .
    There aren't any.

    You should see the name of the character with a little triangle next to it.
    Nope. No name.

    Click on the little triangle, select the iris and hover your mouse over the thumbnail of the diffuse cold. That is the path to your iris textures. Write this down.
    I would if there was anything there - we've been through all this...

    Second, there is a Content Management tool (search this forum for its use) which should help with finding all of your lost instillations.


    Aha! Now that does sound helpful, thank you. I'll look into that.

    Third, DIM (Download Installation Manager) is free

    Is it? Oh good, that's good to know, thank you.

    and something I do think is worth installing and learning how to configure to either keep your own system of organizing or to set up a more rational system.

    Not if it's a Daz system - I never saw a more irrational system in my life - it's madness! Fancy letting people put things wherever they like, it's silly!

    It is worth learning how to label your stuff as smart con ten for all o those 3rd party products. Every thing you install should have a structure of Content with stuff like data, people or props and probably runtime for every Daz Studio product and runtime for for every Poser compatible product with an internal file structure inside each that you must respect when you merge these folders. People are not big on installers any more because you generally have to reconfigure them each time for custom installations (like setting up DIM over and over) and they run into pro problems as you move from operating system to operating system.

    Been there, done that - gave up!


    Third, I would set up a rational organization for content (again search the forum since people have strong feelings about this and where the files should go).

    I tried that once - then Daz3d came out with yet another Daz Studio and I never got to actually use any of my nicely organised content...

    Since yoiu are at the beginning, tidying up is more trivial than those with gigs of content.

    Well I am sort of at the beginning, in that I have a new PC system and I am (once again!) trying to use DazStudio.
    It's just such a hassle. And I do have gigs of content. Just - thank goodness - not installed on this PC it seems.
    But I am completely new to this DIM thing.

    Thank you so much for taking the time to reply to me, I do appreciate it.

  • JaderailJaderail Posts: 0
    edited December 1969

    As Noted above DIM is free. And I will be the first to admit using it the first time was confusing, here is the confusing bits..

    DAZ Studio on install creates a Content folder named My Library in the My Documents folder for that USER. The DAZ Studio program defaults to using that folder as the content Path in preferences. As it should.

    The DIM creates a NEW content folder called My DAZ 3D Library at its default install. This is a new MS OS compliant folder that is now found in C:/Users/Public/Documents/My DAZ 3D Library. So the folder is PUBLIC to all USER profiles on that PC. So if the PC is a Family used PC the full family has access to DAZ Studio content without needing the PC Admin to set that folder for each Profile.

    If DIM is used for ALL DAZ 3D installs I highly suggest using the DIM default folder only.

    Here is another thing to remember. Content, My Library and My DAZ 3D Library are all DS default content Folder names. So no folders with those names can be inside another one. If that happens you get what is called a NESTED content folder which DAZ Studio can not read. So the My DAZ 3D Library folder is the only content folder a user needs if they wish to use DIM. That folder is 100% just like the OLDER DS2 and DS3 content folders except for the name and location. You will also have MUCH more content ABOVE the Runtime folder for DS4+ than you did for DS2 or DS3 because much more content is now DAZ Studio only and not supported in Poser (runtime) without the use of the DSON importer for Poser.

    I strongly suggest the USE of the Content Library Tab in DS4+ as it still looks and functions just like it did in DS3 the Smart Content Tab will only list items that have Metadata files supplied by DAZ 3D. Not all content has Metadata at this time.

    I also suggest every user READ the DIM tutorial before you install and use DIM.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,487
    edited January 2014

    if you do NOT use the original, you can always line up your own textures on an existing one as a bottom layer you then delete
    for sharing that is
    own use, render only do what you wish

    crappy example using photo of my own eyes in GIMP

    wendy_irises_and_pupils.jpg
    2000 x 2000 - 298K
    Post edited by WendyLuvsCatz on
  • nemesis10nemesis10 Posts: 3,486
    edited December 1969

    I had to run an errand...
    !) Let's figure out what version of Daz Studio you have since you don't see the first tab... if it is the current one, you should have 4 downloads... Daz Studio, Daz Studio essentials, Male Essentials, and Female Essentials... All of them should be installed. Make sure it doesn't install your content in some protected folder like your Programs folder.
    2) When you open Daz Studio, does it open with a pre-loaded figure which currently is Genesis 1? Does it load with any figure?
    3) You select the figure whose eye color you want to change and then go to Surfaces, there should be some default name for the figure. If it doesn't you something majorly wrong with your program which suggests you should re-install those 4 pieces.
    4} I'm not sure I understand what you mean that people can put anything where they like. In the Daz Studio system, every product fits into a folder called Content with a data folder, a folder containing the product such as People>Genesis> Clothing>Funny Pants for example, and often a replication of the Poser file structure i.e... a runtime folder containing Geometry, Libraries, And Texture folders. By rational system, I mean that there are people who keep multiple Content folders such as Genesis clothes or Environments etc... Inside each of the Content folders, that structure of data folder, additional folders, and runtime is maintained. If you move anything out of the structure such as placing all the textures in one big folder, then the program can't find anything.
    So what version are you using, how many pieces were downloaded, and what is your default character?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Also, which layout and style you are using limits which panes (tabs) are shown and where they are shown...so if something isn't showing up where one person says it should, there's good chance that nothing is wrong, just that both people aren't using the same style or layout for the main program.

    Your options show under Window > Workspace > Layout and Window > Style.

    So if the program is actually functioning, then the options will be somewhere...but not necessarily in the same place as someone else has them.

  • franontheedgefranontheedge Posts: 342
    edited January 2014

    Okay, so trying to answer all the questions asked:

    nemesis10
    I am using DazStudio version 4.5.0.114 (64 bit)

    1)

    !) Let’s figure out what version of Daz Studio you have since you don’t see the first tab… if it is the current one, you should have 4 downloads… Daz Studio, Daz Studio essentials, Male Essentials, and Female Essentials… All of them should be installed. Make sure it doesn’t install your content in some protected folder like your Programs folder.

    Yes I do understand enough not to install inside Program files.

    Outside Daz I see exe downloaded files for: Daz Studio and Daz Studio Essentials, but none for: Male Essentials, or Female Essentials.
    Inside DS I don't know where to look.

    2) When you open Daz Studio, does it open with a pre-loaded figure which currently is Genesis 1? Does it load with any figure?

    Yes, the grey one.

    3) You select the figure whose eye color you want to change and then go to Surfaces, there should be some default name for the figure. If it doesn’t you something majorly wrong with your program which suggests you should re-install those 4 pieces.

    Yes, it's 'Genesis' – that's how I knew what it was called.

    4} I’m not sure I understand what you mean that people can put anything where they like. In the Daz Studio system, every product fits into a folder called Content with a data folder, a folder containing the product such as People>Genesis> Clothing>Funny Pants for example, and often a replication of the Poser file structure i.e… a runtime folder containing Geometry, Libraries, And Texture folders. By rational system, I mean that there are people who keep multiple Content folders such as Genesis clothes or Environments etc… Inside each of the Content folders, that structure of data folder, additional folders, and runtime is maintained. If you move anything out of the structure such as placing all the textures in one big folder, then the program can’t find anything.
    So what version are you using, how many pieces were downloaded, and what is your default character?

    No, I won't move all textures out of their respective folders and into a single 'Textures' folder – that would confuse me no end – since 'Textures' is where I work on my own textures......

    (my library, - my daz 3d library - content/runtime... DazStudio3/Content/Runtime... DazStudio3/Runtime - my documents, Public Documents, Users/Me/documents.... )

    I feel dizzy.

    I'm sorry, I've been sitting here almost all day staring at the replies in this thread, and I'm still terribly confused, so all I can do is post screen captures of what I see.

    P.S. How do I find out if I have already got DIM installed?
    (I can't remember if I did or not)

    Genesis.jpg
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    2Runtimes.jpg
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    Post edited by franontheedge on
  • franontheedgefranontheedge Posts: 342
    edited December 1969

    I've just been watching the video tutorials on installing from Caroline aka Carnite - and it's all just the same as it always was, so what's all the fuss about?

    I've also looked at the other one (I think this was for DIM, but not sure) it talks about 'Install Manager' is that the same as DIM?
    and that seems to be saying that using that you can only install stuff to the CV: drive - well I didn't want to do that.
    I wanted the C: drive to be just for Programs.
    (“C:\Users\\AppData\Roaming\DAZ 3D\InstallManager”. This is the default installation path and cannot be changed at this time.)
    so does this mean I'll have to use the normal, older way of installing that Carnite was talking about if I want to install content not on the C: drive?

  • jestmartjestmart Posts: 4,449
    edited December 1969

    DIM can install anywhere you want it to, you just need to add new install locations. Some of DIM's 'system' files have hardwired paths to the c drive but they don't take up that much space, although it is something DAZ should give the end user an option to change.

  • fixmypcmikefixmypcmike Posts: 19,598
    edited January 2014

    You should not have all those folders under Runtime -- it looks like you installed items inside Runtime rather than inside Content.

    ETA: And you also shouldn't have content installed both inside Studio3 and inside Studio3\Content.

    Post edited by fixmypcmike on
  • franontheedgefranontheedge Posts: 342
    edited December 1969

    jestmart said:
    DIM can install anywhere you want it to, you just need to add new install locations. Some of DIM's 'system' files have hardwired paths to the c drive but they don't take up that much space, although it is something DAZ should give the end user an option to change.

    Oh good. Thanks.

  • franontheedgefranontheedge Posts: 342
    edited January 2014

    You should not have all those folders under Runtime -- it looks like you installed items inside Runtime rather than inside Content.

    ETA: And you also shouldn't have content installed both inside Studio3 and inside Studio3\Content.

    Okay, so if I move the runtime folder that's inside the other runtime into the 'Content' folder, then all that should merge into a single runtime... yes?

    That's if 'Runtime' should be inside Content - should it? or should the Runtime be inside Studio3 but level with Content?

    after that what can I do about the content inside Studio 3 and the Studio3 content?

    Post edited by franontheedge on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Yes, Runtime should be within Content...

  • franontheedgefranontheedge Posts: 342
    edited December 1969

    Thanks very much, I'll shift everything then.

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