Why does Daz give better support to Iclone

zaintczaintc Posts: 282
edited December 1969 in Daz Studio Discussion

For mor than a year I have gone from iclone/maya/c4d/carra and I feel I need to go back to iclone. I dont want to remake or model I wanrt to make the characters in daz and import and animated etc. It seems I can do this in iclone, for me my only issue is that iclone doesn't have a good graph editor for animation, thats it. When ?

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,487
    edited January 2014

    not sure what you are actually asking or saying mate?
    I use Iclone, Carrara, Poser and Daz studio
    Each have strengths and weaknesses,
    Cinema 4d out of my price range but know there are others who rave about it as they do Max and Maya
    you do what you can with the tools available and put in feature requests for those that are not on the softwares forums
    many asked for graph editor on Reallusion one
    I use Carrara's on the pipeline FBX exports and reimport animation

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,487
    edited December 1969

    I export a BVH from iClone 5 3dxchange pipeline
    carrara will import it as a skeleton with animation
    even Carrara7 no need for C8.5
    you can edit that BVH in carrara and export an fbx and retarget the bone figure with same bone profile as original figure and just export the animation into iClone

  • zaintczaintc Posts: 282
    edited December 1969

    Maybe I might not know as much, yet I am finding too many issues outside of iclone only in Maya/C4D and Carrara 8.5. I am able to export from Daz and into iclone with little to no problem, in C8 I have file size issues, graphic issues and mutiple import issues (a daz product) C4D I loose ik/fk and have to deal with specular and shader issues, not even sure if the characters were even able to animate. I left iclone for one reason, advance animation, tweening. It even has facial animation (no plugin) hardly any material graphical issues. For me thats was all. I used iclone more and it is easier to use yet it is a poweful program with limits. Maya/C4D/C8 is far better, Maya is more to understand, C4D is closer to iclone in use as is C8. I guess I am spoiled to iclone. I was able to use file scripts to create control rigs in Maya. If I could bring Daz rigged w/ik-fk and with control rigs I would use C4D or if I could bring the characters I wanted from Daz within a file size into C8. I would use that. I dont have to do very much to use iclone and file size was never a issue. Which was my point in the end

  • zaintczaintc Posts: 282
    edited December 1969

    I export a BVH from iClone 5 3dxchange pipeline
    carrara will import it as a skeleton with animation
    even Carrara7 no need for C8.5
    you can edit that BVH in carrara and export an fbx and retarget the bone figure with same bone profile as original figure and just export the animation into iClone

    I saw the low poly youtube videos, I am not a modeler and I not in any rush to be one. I am still trying to be an animator lol
  • edited December 1969

    You can check out my channel here http://www.youtube.com/user/logicielumiere/videos?view=1&flow=grid
    I have a number of C4D / Daz3d tutorials, and I'm making a few new ones soon. I'll be going over FaceShift faical animation workflows, and more stuff with materials export from Daz. I cover Motionbuilder, Softimage, Premiere Pro, and After Effects, all with the idea to allow you to create fully rendered and cohesive scenes that are production ready. The thing is, if your going to be using Cinema 4D then yes, the bones aren't going to come in as nice. You can rig extra stuff in C4D and get IK back, but you'd be doing yourself a disservice when Motionbuilder is so much easier and more powerful. Of course you also get finer control of your render in C4D with the added power to split the render up across multiple machine and access to more render engines if needed.

    In summary check out the channel. I think it'll clear up a lot, and you can always ask me for help if needed.

  • zaintczaintc Posts: 282
    edited December 1969

    You can check out my channel here http://www.youtube.com/user/logicielumiere/videos?view=1&flow=grid
    I have a number of C4D / Daz3d tutorials, and I'm making a few new ones soon. I'll be going over FaceShift faical animation workflows, and more stuff with materials export from Daz. I cover Motionbuilder, Softimage, Premiere Pro, and After Effects, all with the idea to allow you to create fully rendered and cohesive scenes that are production ready. The thing is, if your going to be using Cinema 4D then yes, the bones aren't going to come in as nice. You can rig extra stuff in C4D and get IK back, but you'd be doing yourself a disservice when Motionbuilder is so much easier and more powerful. Of course you also get finer control of your render in C4D with the added power to split the render up across multiple machine and access to more render engines if needed.

    In summary check out the channel. I think it'll clear up a lot, and you can always ask me for help if needed.

    Here is the thing, I tried C4D/Maya/3DSM/iClone and it seems based on the import of Daz characters. iClone was the only program that allowed import the easiest with out a fuss. (characters only, I had a chity it would import) If there is something I dont know please inform me, I have spent almost a year trying to find a home for the characters and scene objects to import in one program C4D was close to doing this yet I lost something during the import of the DS characters and dont get me started on DSON importer!! (via Poser) I will look at the video. I was concerned about the quality of video render I know Autodesk has a better one and plugins as well. I have to do more than I want to just to animates in Autodesk (Control rig greating, etc) I estimate 6-9 months of my life I am not willing to give if I cant import what I want from DS, etc. w/o recreating the wheel.
    Thank you for the insight and info.

  • zaintczaintc Posts: 282
    edited December 1969

    You can check out my channel here http://www.youtube.com/user/logicielumiere/videos?view=1&flow=grid
    I have a number of C4D / Daz3d tutorials, and I'm making a few new ones soon. I'll be going over FaceShift faical animation workflows, and more stuff with materials export from Daz. I cover Motionbuilder, Softimage, Premiere Pro, and After Effects, all with the idea to allow you to create fully rendered and cohesive scenes that are production ready. The thing is, if your going to be using Cinema 4D then yes, the bones aren't going to come in as nice. You can rig extra stuff in C4D and get IK back, but you'd be doing yourself a disservice when Motionbuilder is so much easier and more powerful. Of course you also get finer control of your render in C4D with the added power to split the render up across multiple machine and access to more render engines if needed.

    In summary check out the channel. I think it'll clear up a lot, and you can always ask me for help if needed.

    I should of check out the link before my earlier reply to you post, your the reason I started using C4D!
    Is there a current video that allows me to import from DS as it was into C4D (not concerned as much about shaders) more so skeleton, ik/fk This concerned me the most. I feel I should have to go thru the trouble of creating in DS, only to recreate in C4D or learn how to animate OBJ files. If there is something I am mistaken about, please explain (sorry in advance)
    I enjoyed your videos and why you make them as well (tyvm)

  • zaintczaintc Posts: 282
    edited December 1969

    I export a BVH from iClone 5 3dxchange pipeline
    carrara will import it as a skeleton with animation
    even Carrara7 no need for C8.5
    you can edit that BVH in carrara and export an fbx and retarget the bone figure with same bone profile as original figure and just export the animation into iClone

    Here is an easier way, I think anyway
    http://www.youtube.com/watch?v=z4YgSkvfwM0
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