How can I bake Daz Animate + "Point at" Nulls for c4d use.
draconianfilms_80e34c4af0
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Hello! sorry if the title is a bit confusing. Basically, I use Cinema 4D with the interposer plugin to render my animations. I do my own motion capture with IPI studio and then export it to DAZ Studio to edit with Animate and then bake it and export it as a .pz2 for use in interposer.
But every now and then I use null objects and then set the eyes or head or whatever of the character to "point at" that null. But when I bake it and export it with the "poser format exporter" the animation based on pointing at the null doesn't seem to bake and it only exports the keyframes from my aniblocks, is there an extra step I need to take when using Point at? Thanks in advance for the help!
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Anyone have any ideas? I tried animate's Constraint system but it doesn't seem to do what I want.
Like for example right now I have an animation of someone repeatedly slamming someone else's head into the ground. So to make it more realistic I made a null and attached it to one characters hand and then used "point at" on the other character's abdomen pointing at the null, making him bend based on the hands movements. Then I use animate mocap footage to fill in the rest of the bodies motions, but when I right click to bake them to studio keyframes and export it with the poser format exporter, the spine bending based on the null is ignored and doesn't export. So is there something I'm forgetting to bake some where or a different way I should be exporting shots like that? I hope this all made sense haha.
I believe you cant importing DAZ Studio Null information to another applications especially in Poser , because Null Attached in Figures BODY not in HIP . Though Poser already understand about BODY transformation information since Poser 7 , but i doubt those facility works in importing pose/animation data from another applications . But of course there are another solutions you can try to bring your DAZ animation to Cinema 4D
1. Try visit this site https://sites.google.com/site/mcasualsdazscripts2/home . There a lot animation script would help you solve your problems . Search Hold on and Auto limb script .
2. With DAZStudio 4.6 ( or maybe 4.5 ) FBX export solutions should be enough to bring DAZ animation to Cinema 4D R 14 . Unless you had specific poser information , I suggest you pick non Poser routes . http://www.daz3d.com/forums/viewreply/525222/
3.Other Poser/DAZ forums ( ###DNA.com ) had excellent information how to properly use POSER/DAZ contents in Cinema 4D
thank you so much, your exporting to FBX worked great!! Sorry it took me a while to reply, just saw this today :)