Dead Pool live and on sale Commercial

AntManAntMan Posts: 2,051
edited February 2014 in The Commons

The Never world has a neighbor, Dead Pool. Dead Pool is a canal setting that can be loading to go on for miles. Props broken into handy bits. Other parts will be come latter to extend the set to a sea side port. Here is a look at the untextured canal so far. And A link to the product in the store now.

http://www.daz3d.com/dead-pool

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Post edited by AntMan on
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Comments

  • fictionalbookshelffictionalbookshelf Posts: 837
    edited December 1969

    Oh wow, I can only imagine how much time that took and what the textures will be like considering the title of the product. Can't wait to see the finished item

  • wsterdanwsterdan Posts: 2,344
    edited December 1969

    The Never world has a neighbor, Dead Pool. Dead Pool is a canal setting that can be loading to go on for miles. This will be props broken into handy bits. Other parts will be come latter to extend the set to a sea side port. Here is a look at the untextured canal so far.

    Looks great, credit card standing by...

    -- Walt Sterdan

  • AntManAntMan Posts: 2,051
    edited December 1969

    ; ) I Will post more as soon as i have it. Should be fun and I hope useful.

  • NovicaNovica Posts: 23,887
    edited December 1969

    I really, really like what you did with the stairs- the elegance of the line as it curves out. Those large round rings look interesting too. Always love your details- thanks for sharing it with us in advance.

  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    Most impressive so far. I will eagerly await further developments.

  • kyoto kidkyoto kid Posts: 41,040
    edited December 1969

    ...nice, will be looking forward to this.

  • KeryaKerya Posts: 10,943
    edited December 1969

    *begins saving money*

  • icprncssicprncss Posts: 3,694
    edited January 2014

    We still need a cemetery as in "Never Dead" or "Never Rest". Or at least a Crematorium and Mausoleum. After all, you have to someplace to the residents after they die.

    I will be buying the canal when it's releases. Please include a Poser Core installer.

    Post edited by icprncss on
  • KeryaKerya Posts: 10,943
    edited December 1969

    icprncss said:
    We still need a cemetery as in "Never Dead" or "Never Rest". Or at least a Crematorium and Mausoleum. After all, you have to someplace to the residents after they die.

    I will be buying the canal when it's releases. Please include a Poser Core installer.

    Residents that are dying are still walking around as Zombies - they don't need a cemetery ... ;)

  • TotteTotte Posts: 13,956
    edited December 1969

    Looks like a really useful setting (we're dead-short on good canals), pun intended.

  • kyoto kidkyoto kid Posts: 41,040
    edited December 1969

    icprncss said:
    We still need a cemetery as in "Never Dead" or "Never Rest". Or at least a Crematorium and Mausoleum. After all, you have to someplace to the residents after they die.

    I will be buying the canal when it's releases. Please include a Poser Core installer.


    ...and the hotel "Never Inn"
  • AntManAntMan Posts: 2,051
    edited December 1969

    Getting close. Here are some renders.

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  • EinieMeanieEinieMeanie Posts: 16
    edited December 1969

    Wow! Love it. Reminds me of Fable 3.

  • AntManAntMan Posts: 2,051
    edited December 1969

    Thanks, My daughter was playing that just last month and I did start missing the Never Was stuff. We also played the new Assassin creed which has a lot of port of calls. Video games are dangerous.

  • TotteTotte Posts: 13,956
    edited December 1969

    now we need some garbage and floating sewage props ;)

  • ElowanElowan Posts: 388
    edited December 1969

    Outstanding! :coolcheese:

  • AntManAntMan Posts: 2,051
    edited December 1969

    Thanks. I was going for a canal, which this works great for by rotating a second set 180 degrees. But I saw the potential for a port so I separated the bridges into two props that can be removed or add. That way you won't have a bridge to nothing. Now I am working on a second row of buildings that will act as backers to make it feel there is a town beyond the one row. Should really help for renders that are set back more, panoramic shots.

  • AntManAntMan Posts: 2,051
    edited January 2014

    So I did the second row and I like the way it fills the scene.
    Hope you guys do as well.

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  • fictionalbookshelffictionalbookshelf Posts: 837
    edited December 1969

    Oh my gosh that's amazing. I'm loving it.

  • AntManAntMan Posts: 2,051
    edited December 1969

    Thanks! And the doors work, OK most of them do.

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  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    but will it come with a red and black mask?

  • AntManAntMan Posts: 2,051
    edited December 1969

    only if you buy it through the Game Stop. ; )

  • IppotamusIppotamus Posts: 1,579
    edited December 1969

    The Never series was definitely a favorite run of mine. This is looking fantastic.
    I'm officially saving my pennies for it. :)

  • AntManAntMan Posts: 2,051
    edited December 1969

    Here is a test flipping the second pre-load 180 and a few minor X,Z movements. I also made a separate Damn prop for extending the one on the end cap as it would now be out of view due to the rotation. This gives a complete scene. The water is 50% transparent here the moss texture underneath will need some tweaking by be to work better so I am off to do that now.

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  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    Here is a test flipping the second pre-load 180 and a few minor X,Z movements. I also made a separate Damn prop for extending the one on the end cap as it would now be out of view due to the rotation. This gives a complete scene. The water is 50% transparent here the moss texture underneath will need some tweaking by be to work better so I am off to do that now.

    I think you mean a Dam prop, but please, feel free to include all the Damn props you want :D

  • AntManAntMan Posts: 2,051
    edited December 1969

    Yup It's me again spelling with the oldies so sit back and enjoy all the classic mishaps in spelling.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    Looking great!!

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    I can see a new Never-verse set "Never a damn thing when you need one"

  • scathascatha Posts: 756
    edited December 1969

    and don't forget the boats, there should be a few moored along the canal. ;)

  • wizwiz Posts: 1,100
    edited December 1969

    Totte said:
    now we need some garbage and floating sewage props ;)

    That would make it "dead pool, the muck with a mouth."
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